|
|
|
@ -33,18 +33,20 @@ struct PS4SinkStream final : public SinkStream { |
|
|
|
system_channels = system_channels_; |
|
|
|
device_channels = device_channels_; |
|
|
|
|
|
|
|
audio_dev = sceAudioOutOpen(ORBIS_USER_SERVICE_USER_ID_SYSTEM, ORBIS_AUDIO_OUT_PORT_TYPE_MAIN, 0, Common::AlignUp(TargetSampleCount, 0x100), TargetSampleRate, device_channels > 1 ? ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_STEREO : ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_MONO); |
|
|
|
constexpr size_t PREFERRED_SAMPLE_COUNT = 1024; |
|
|
|
auto const param = (device_channels > 1 ? ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_STEREO : ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_MONO); |
|
|
|
audio_dev = sceAudioOutOpen(ORBIS_USER_SERVICE_USER_ID_SYSTEM, ORBIS_AUDIO_OUT_PORT_TYPE_MAIN, 0, PREFERRED_SAMPLE_COUNT, TargetSampleRate, param); |
|
|
|
if (audio_dev > 0) { |
|
|
|
audio_thread = std::jthread([=, this](std::stop_token stop_token) { |
|
|
|
std::array<s16, TargetSampleCount * MaxChannels> buffer; |
|
|
|
std::array<s16, PREFERRED_SAMPLE_COUNT * MaxChannels> buffer; |
|
|
|
while (!stop_token.stop_requested()) { |
|
|
|
if (this->type == StreamType::In) { |
|
|
|
this->ProcessAudioIn(buffer, TargetSampleCount); |
|
|
|
this->ProcessAudioIn(buffer, PREFERRED_SAMPLE_COUNT); |
|
|
|
(void)buffer; // TODO: microphone support
|
|
|
|
} else { |
|
|
|
int err = 0; |
|
|
|
std::fill(buffer.begin(), buffer.end(), 0); |
|
|
|
this->ProcessAudioOutAndRender(buffer, TargetSampleCount); |
|
|
|
this->ProcessAudioOutAndRender(buffer, PREFERRED_SAMPLE_COUNT); |
|
|
|
sceAudioOutOutput(audio_dev, nullptr); |
|
|
|
if ((err = sceAudioOutOutput(audio_dev, buffer.data())) < 0) |
|
|
|
LOG_ERROR(Service_Audio, "{}", err); |
|
|
|
@ -52,7 +54,7 @@ struct PS4SinkStream final : public SinkStream { |
|
|
|
// Wait for pause, we don't really have a native pause
|
|
|
|
// so this is the best i can do
|
|
|
|
while (paused && !stop_token.stop_requested()) |
|
|
|
; |
|
|
|
asm volatile ("pause"); //dont shootup cpu usage to 100%
|
|
|
|
} |
|
|
|
sceAudioOutClose(audio_dev); |
|
|
|
}); |
|
|
|
|