Browse Source

nsight_aftermath_tracker: update for latest Aftermath SDK

nce_cpp
Liam 3 years ago
parent
commit
77d98593dc
  1. 8
      src/video_core/vulkan_common/nsight_aftermath_tracker.cpp

8
src/video_core/vulkan_common/nsight_aftermath_tracker.cpp

@ -57,7 +57,7 @@ NsightAftermathTracker::NsightAftermathTracker() {
if (!GFSDK_Aftermath_SUCCEED(GFSDK_Aftermath_EnableGpuCrashDumps( if (!GFSDK_Aftermath_SUCCEED(GFSDK_Aftermath_EnableGpuCrashDumps(
GFSDK_Aftermath_Version_API, GFSDK_Aftermath_GpuCrashDumpWatchedApiFlags_Vulkan, GFSDK_Aftermath_Version_API, GFSDK_Aftermath_GpuCrashDumpWatchedApiFlags_Vulkan,
GFSDK_Aftermath_GpuCrashDumpFeatureFlags_Default, GpuCrashDumpCallback, GFSDK_Aftermath_GpuCrashDumpFeatureFlags_Default, GpuCrashDumpCallback,
ShaderDebugInfoCallback, CrashDumpDescriptionCallback, this))) {
ShaderDebugInfoCallback, CrashDumpDescriptionCallback, nullptr, this))) {
LOG_ERROR(Render_Vulkan, "GFSDK_Aftermath_EnableGpuCrashDumps failed"); LOG_ERROR(Render_Vulkan, "GFSDK_Aftermath_EnableGpuCrashDumps failed");
return; return;
} }
@ -83,7 +83,7 @@ void NsightAftermathTracker::SaveShader(std::span<const u32> spirv) const {
std::scoped_lock lock{mutex}; std::scoped_lock lock{mutex};
GFSDK_Aftermath_ShaderHash hash;
GFSDK_Aftermath_ShaderBinaryHash hash;
if (!GFSDK_Aftermath_SUCCEED( if (!GFSDK_Aftermath_SUCCEED(
GFSDK_Aftermath_GetShaderHashSpirv(GFSDK_Aftermath_Version_API, &shader, &hash))) { GFSDK_Aftermath_GetShaderHashSpirv(GFSDK_Aftermath_Version_API, &shader, &hash))) {
LOG_ERROR(Render_Vulkan, "Failed to hash SPIR-V module"); LOG_ERROR(Render_Vulkan, "Failed to hash SPIR-V module");
@ -121,8 +121,8 @@ void NsightAftermathTracker::OnGpuCrashDumpCallback(const void* gpu_crash_dump,
u32 json_size = 0; u32 json_size = 0;
if (!GFSDK_Aftermath_SUCCEED(GFSDK_Aftermath_GpuCrashDump_GenerateJSON( if (!GFSDK_Aftermath_SUCCEED(GFSDK_Aftermath_GpuCrashDump_GenerateJSON(
decoder, GFSDK_Aftermath_GpuCrashDumpDecoderFlags_ALL_INFO, decoder, GFSDK_Aftermath_GpuCrashDumpDecoderFlags_ALL_INFO,
GFSDK_Aftermath_GpuCrashDumpFormatterFlags_NONE, nullptr, nullptr, nullptr, nullptr,
this, &json_size))) {
GFSDK_Aftermath_GpuCrashDumpFormatterFlags_NONE, nullptr, nullptr, nullptr, this,
&json_size))) {
LOG_ERROR(Render_Vulkan, "Failed to generate JSON"); LOG_ERROR(Render_Vulkan, "Failed to generate JSON");
return; return;
} }

Loading…
Cancel
Save