5 changed files with 126 additions and 11 deletions
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2src/audio_core/CMakeLists.txt
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77src/audio_core/codec.cpp
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44src/audio_core/codec.h
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4src/core/hle/service/audio/audout_u.cpp
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10src/core/hle/service/audio/audout_u.h
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "audio_core/codec.h"
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namespace AudioCore::Codec { |
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std::vector<s16> DecodeADPCM(const u8* const data, size_t size, const ADPCM_Coeff& coeff, |
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ADPCMState& state) { |
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// GC-ADPCM with scale factor and variable coefficients.
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// Frames are 8 bytes long containing 14 samples each.
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// Samples are 4 bits (one nibble) long.
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constexpr size_t FRAME_LEN = 8; |
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constexpr size_t SAMPLES_PER_FRAME = 14; |
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constexpr std::array<int, 16> SIGNED_NIBBLES = { |
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{0, 1, 2, 3, 4, 5, 6, 7, -8, -7, -6, -5, -4, -3, -2, -1}}; |
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const size_t sample_count = (size / FRAME_LEN) * SAMPLES_PER_FRAME; |
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const size_t ret_size = |
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sample_count % 2 == 0 ? sample_count : sample_count + 1; // Ensure multiple of two.
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std::vector<s16> ret(ret_size); |
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int yn1 = state.yn1, yn2 = state.yn2; |
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const size_t NUM_FRAMES = |
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(sample_count + (SAMPLES_PER_FRAME - 1)) / SAMPLES_PER_FRAME; // Round up.
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for (size_t framei = 0; framei < NUM_FRAMES; framei++) { |
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const int frame_header = data[framei * FRAME_LEN]; |
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const int scale = 1 << (frame_header & 0xF); |
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const int idx = (frame_header >> 4) & 0x7; |
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// Coefficients are fixed point with 11 bits fractional part.
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const int coef1 = coeff[idx * 2 + 0]; |
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const int coef2 = coeff[idx * 2 + 1]; |
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// Decodes an audio sample. One nibble produces one sample.
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const auto decode_sample = [&](const int nibble) -> s16 { |
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const int xn = nibble * scale; |
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// We first transform everything into 11 bit fixed point, perform the second order
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// digital filter, then transform back.
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// 0x400 == 0.5 in 11 bit fixed point.
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// Filter: y[n] = x[n] + 0.5 + c1 * y[n-1] + c2 * y[n-2]
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int val = ((xn << 11) + 0x400 + coef1 * yn1 + coef2 * yn2) >> 11; |
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// Clamp to output range.
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val = std::clamp<s32>(val, -32768, 32767); |
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// Advance output feedback.
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yn2 = yn1; |
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yn1 = val; |
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return static_cast<s16>(val); |
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}; |
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size_t outputi = framei * SAMPLES_PER_FRAME; |
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size_t datai = framei * FRAME_LEN + 1; |
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for (size_t i = 0; i < SAMPLES_PER_FRAME && outputi < sample_count; i += 2) { |
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const s16 sample1 = decode_sample(SIGNED_NIBBLES[data[datai] >> 4]); |
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ret[outputi] = sample1; |
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outputi++; |
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const s16 sample2 = decode_sample(SIGNED_NIBBLES[data[datai] & 0xF]); |
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ret[outputi] = sample2; |
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outputi++; |
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datai++; |
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} |
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} |
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state.yn1 = yn1; |
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state.yn2 = yn2; |
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return ret; |
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} |
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} // namespace AudioCore::Codec
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// Copyright 2018 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <array> |
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#include <vector> |
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#include "common/common_types.h" |
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namespace AudioCore::Codec { |
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enum class PcmFormat : u32 { |
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Invalid = 0, |
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Int8 = 1, |
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Int16 = 2, |
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Int24 = 3, |
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Int32 = 4, |
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PcmFloat = 5, |
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Adpcm = 6, |
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}; |
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/// See: Codec::DecodeADPCM |
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struct ADPCMState { |
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// Two historical samples from previous processed buffer, |
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// required for ADPCM decoding |
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s16 yn1; ///< y[n-1] |
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s16 yn2; ///< y[n-2] |
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}; |
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using ADPCM_Coeff = std::array<s16, 16>; |
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/** |
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* @param data Pointer to buffer that contains ADPCM data to decode |
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* @param size Size of buffer in bytes |
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* @param coeff ADPCM coefficients |
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* @param state ADPCM state, this is updated with new state |
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* @return Decoded stereo signed PCM16 data, sample_count in length |
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*/ |
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std::vector<s16> DecodeADPCM(const u8* const data, size_t size, const ADPCM_Coeff& coeff, |
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ADPCMState& state); |
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}; // namespace AudioCore::Codec |
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