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@ -59,13 +59,14 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) { |
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statusBar()->hide(); |
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InitializeWidgets(); |
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InitializeDebugMenuActions(); |
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InitializeDebugWidgets(); |
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InitializeRecentFileMenuActions(); |
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InitializeHotkeys(); |
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SetDefaultUIGeometry(); |
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RestoreUIState(); |
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ConnectMenuEvents(); |
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ConnectWidgetEvents(); |
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setWindowTitle(QString("Citra | %1-%2").arg(Common::g_scm_branch, Common::g_scm_desc)); |
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@ -93,74 +94,85 @@ void GMainWindow::InitializeWidgets() { |
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game_list = new GameList(); |
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ui.horizontalLayout->addWidget(game_list); |
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} |
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void GMainWindow::InitializeDebugWidgets() { |
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connect(ui.action_Create_Pica_Surface_Viewer, &QAction::triggered, this, |
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&GMainWindow::OnCreateGraphicsSurfaceViewer); |
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QMenu* debug_menu = ui.menu_View_Debugging; |
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profilerWidget = new ProfilerWidget(this); |
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addDockWidget(Qt::BottomDockWidgetArea, profilerWidget); |
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profilerWidget->hide(); |
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debug_menu->addAction(profilerWidget->toggleViewAction()); |
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#if MICROPROFILE_ENABLED
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microProfileDialog = new MicroProfileDialog(this); |
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microProfileDialog->hide(); |
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debug_menu->addAction(microProfileDialog->toggleViewAction()); |
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#endif
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disasmWidget = new DisassemblerWidget(this, emu_thread.get()); |
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addDockWidget(Qt::BottomDockWidgetArea, disasmWidget); |
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disasmWidget->hide(); |
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debug_menu->addAction(disasmWidget->toggleViewAction()); |
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connect(this, &GMainWindow::EmulationStarting, disasmWidget, |
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&DisassemblerWidget::OnEmulationStarting); |
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connect(this, &GMainWindow::EmulationStopping, disasmWidget, |
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&DisassemblerWidget::OnEmulationStopping); |
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registersWidget = new RegistersWidget(this); |
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addDockWidget(Qt::RightDockWidgetArea, registersWidget); |
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registersWidget->hide(); |
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debug_menu->addAction(registersWidget->toggleViewAction()); |
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connect(this, &GMainWindow::EmulationStarting, registersWidget, |
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&RegistersWidget::OnEmulationStarting); |
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connect(this, &GMainWindow::EmulationStopping, registersWidget, |
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&RegistersWidget::OnEmulationStopping); |
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callstackWidget = new CallstackWidget(this); |
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addDockWidget(Qt::RightDockWidgetArea, callstackWidget); |
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callstackWidget->hide(); |
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debug_menu->addAction(callstackWidget->toggleViewAction()); |
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graphicsWidget = new GPUCommandStreamWidget(this); |
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addDockWidget(Qt::RightDockWidgetArea, graphicsWidget); |
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graphicsWidget->hide(); |
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debug_menu->addAction(graphicsWidget->toggleViewAction()); |
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graphicsCommandsWidget = new GPUCommandListWidget(this); |
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addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget); |
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graphicsCommandsWidget->hide(); |
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debug_menu->addAction(graphicsCommandsWidget->toggleViewAction()); |
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graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this); |
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addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget); |
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graphicsBreakpointsWidget->hide(); |
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debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction()); |
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graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this); |
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addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget); |
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graphicsVertexShaderWidget->hide(); |
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debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction()); |
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graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this); |
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addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget); |
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graphicsTracingWidget->hide(); |
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debug_menu->addAction(graphicsTracingWidget->toggleViewAction()); |
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connect(this, &GMainWindow::EmulationStarting, graphicsTracingWidget, |
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&GraphicsTracingWidget::OnEmulationStarting); |
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connect(this, &GMainWindow::EmulationStopping, graphicsTracingWidget, |
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&GraphicsTracingWidget::OnEmulationStopping); |
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waitTreeWidget = new WaitTreeWidget(this); |
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addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget); |
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waitTreeWidget->hide(); |
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} |
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void GMainWindow::InitializeDebugMenuActions() { |
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auto graphicsSurfaceViewerAction = new QAction(tr("Create Pica Surface Viewer"), this); |
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connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this, |
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SLOT(OnCreateGraphicsSurfaceViewer())); |
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QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging")); |
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debug_menu->addAction(graphicsSurfaceViewerAction); |
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debug_menu->addSeparator(); |
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debug_menu->addAction(profilerWidget->toggleViewAction()); |
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#if MICROPROFILE_ENABLED
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debug_menu->addAction(microProfileDialog->toggleViewAction()); |
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#endif
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debug_menu->addAction(disasmWidget->toggleViewAction()); |
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debug_menu->addAction(registersWidget->toggleViewAction()); |
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debug_menu->addAction(callstackWidget->toggleViewAction()); |
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debug_menu->addAction(graphicsWidget->toggleViewAction()); |
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debug_menu->addAction(graphicsCommandsWidget->toggleViewAction()); |
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debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction()); |
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debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction()); |
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debug_menu->addAction(graphicsTracingWidget->toggleViewAction()); |
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debug_menu->addAction(waitTreeWidget->toggleViewAction()); |
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connect(this, &GMainWindow::EmulationStarting, waitTreeWidget, |
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&WaitTreeWidget::OnEmulationStarting); |
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connect(this, &GMainWindow::EmulationStopping, waitTreeWidget, |
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&WaitTreeWidget::OnEmulationStopping); |
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} |
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void GMainWindow::InitializeRecentFileMenuActions() { |
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@ -215,41 +227,40 @@ void GMainWindow::RestoreUIState() { |
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ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode); |
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ToggleWindowMode(); |
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ui.actionDisplay_widget_title_bars->setChecked(UISettings::values.display_titlebar); |
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OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked()); |
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ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar); |
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OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked()); |
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} |
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void GMainWindow::ConnectWidgetEvents() { |
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connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)), |
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Qt::DirectConnection); |
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connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString))); |
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connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this, |
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SLOT(OnGameListOpenSaveFolder(u64)), Qt::DirectConnection); |
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connect(ui.action_Configure, SIGNAL(triggered()), this, SLOT(OnConfigure())); |
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connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()), |
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Qt::DirectConnection); |
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connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap())); |
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connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this, |
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SLOT(OnMenuSelectGameListRoot())); |
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connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame())); |
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connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame())); |
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connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame())); |
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connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode())); |
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connect(this, SIGNAL(EmulationStarting(EmuThread*)), disasmWidget, |
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SLOT(OnEmulationStarting(EmuThread*))); |
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connect(this, SIGNAL(EmulationStopping()), disasmWidget, SLOT(OnEmulationStopping())); |
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connect(this, SIGNAL(EmulationStarting(EmuThread*)), registersWidget, |
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SLOT(OnEmulationStarting(EmuThread*))); |
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connect(this, SIGNAL(EmulationStopping()), registersWidget, SLOT(OnEmulationStopping())); |
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SLOT(OnGameListOpenSaveFolder(u64))); |
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connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window, |
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SLOT(OnEmulationStarting(EmuThread*))); |
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connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping())); |
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connect(this, SIGNAL(EmulationStarting(EmuThread*)), graphicsTracingWidget, |
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SLOT(OnEmulationStarting(EmuThread*))); |
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connect(this, SIGNAL(EmulationStopping()), graphicsTracingWidget, SLOT(OnEmulationStopping())); |
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connect(this, SIGNAL(EmulationStarting(EmuThread*)), waitTreeWidget, |
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SLOT(OnEmulationStarting(EmuThread*))); |
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connect(this, SIGNAL(EmulationStopping()), waitTreeWidget, SLOT(OnEmulationStopping())); |
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} |
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void GMainWindow::ConnectMenuEvents() { |
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// File
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connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile); |
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connect(ui.action_Load_Symbol_Map, &QAction::triggered, this, |
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&GMainWindow::OnMenuLoadSymbolMap); |
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connect(ui.action_Select_Game_List_Root, &QAction::triggered, this, |
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&GMainWindow::OnMenuSelectGameListRoot); |
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connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close); |
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// Emulation
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connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame); |
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connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame); |
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connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame); |
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connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure); |
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// View
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connect(ui.action_Single_Window_Mode, &QAction::triggered, this, |
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&GMainWindow::ToggleWindowMode); |
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connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this, |
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&GMainWindow::OnDisplayTitleBars); |
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} |
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void GMainWindow::OnDisplayTitleBars(bool show) { |
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@ -612,7 +623,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) { |
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UISettings::values.microprofile_visible = microProfileDialog->isVisible(); |
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#endif
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UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked(); |
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UISettings::values.display_titlebar = ui.actionDisplay_widget_title_bars->isChecked(); |
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UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked(); |
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UISettings::values.first_start = false; |
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game_list->SaveInterfaceLayout(); |
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