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Merge pull request #192 from jroweboy/fix-fps
Fix fps counter to correctly measure frame end when there was no frame to draw
pull/15/merge
bunnei
8 years ago
committed by
GitHub
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with
2 additions and
0 deletions
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src/core/hle/service/nvflinger/nvflinger.cpp
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@ -6,6 +6,7 @@ |
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#include "common/alignment.h"
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#include "common/alignment.h"
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#include "common/scope_exit.h"
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#include "common/scope_exit.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/core_timing.h"
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#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
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#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
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#include "core/hle/service/nvdrv/nvdrv.h"
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#include "core/hle/service/nvdrv/nvdrv.h"
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@ -129,6 +130,7 @@ void NVFlinger::Compose() { |
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if (buffer == boost::none) { |
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if (buffer == boost::none) { |
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// There was no queued buffer to draw, render previous frame
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// There was no queued buffer to draw, render previous frame
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Core::System::GetInstance().perf_stats.EndGameFrame(); |
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VideoCore::g_renderer->SwapBuffers({}); |
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VideoCore::g_renderer->SwapBuffers({}); |
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continue; |
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continue; |
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} |
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} |
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