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@ -9,6 +9,7 @@ |
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#include <QDir>
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#include <QFileInfo>
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#include <QSettings>
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#include "common/common_paths.h"
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#include "common/file_util.h"
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@ -30,13 +31,119 @@ |
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#include "yuzu/ui_settings.h"
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namespace { |
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template <typename T> |
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T GetGameListCachedObject(const std::string& filename, const std::string& ext, |
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const std::function<T()>& generator); |
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template <> |
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QString GetGameListCachedObject(const std::string& filename, const std::string& ext, |
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const std::function<QString()>& generator) { |
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if (!UISettings::values.cache_game_list || filename == "0000000000000000") { |
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return generator(); |
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} |
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const auto path = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" + |
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DIR_SEP + filename + '.' + ext; |
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FileUtil::CreateFullPath(path); |
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if (!FileUtil::Exists(path)) { |
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const auto str = generator(); |
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std::ofstream stream(path); |
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if (stream) { |
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stream << str.toStdString(); |
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} |
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return str; |
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} |
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std::ifstream stream(path); |
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if (stream) { |
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const std::string out(std::istreambuf_iterator<char>{stream}, |
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std::istreambuf_iterator<char>{}); |
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return QString::fromStdString(out); |
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} |
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return generator(); |
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} |
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template <> |
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std::pair<std::vector<u8>, std::string> GetGameListCachedObject( |
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const std::string& filename, const std::string& ext, |
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const std::function<std::pair<std::vector<u8>, std::string>()>& generator) { |
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if (!UISettings::values.cache_game_list || filename == "0000000000000000") { |
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return generator(); |
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} |
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const auto path1 = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" + |
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DIR_SEP + filename + ".jpeg"; |
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const auto path2 = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" + |
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DIR_SEP + filename + ".appname.txt"; |
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FileUtil::CreateFullPath(path1); |
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if (!FileUtil::Exists(path1) || !FileUtil::Exists(path2)) { |
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const auto [icon, nacp] = generator(); |
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FileUtil::IOFile file1(path1, "wb"); |
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if (!file1.IsOpen()) { |
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LOG_ERROR(Frontend, "Failed to open cache file."); |
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return generator(); |
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} |
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if (!file1.Resize(icon.size())) { |
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LOG_ERROR(Frontend, "Failed to resize cache file to necessary size."); |
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return generator(); |
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} |
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if (file1.WriteBytes(icon.data(), icon.size()) != icon.size()) { |
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LOG_ERROR(Frontend, "Failed to write data to cache file."); |
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return generator(); |
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} |
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std::ofstream stream2(path2, std::ios::out); |
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if (stream2) { |
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stream2 << nacp; |
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} |
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return std::make_pair(icon, nacp); |
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} |
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FileUtil::IOFile file1(path1, "rb"); |
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std::ifstream stream2(path2); |
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if (!file1.IsOpen()) { |
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LOG_ERROR(Frontend, "Failed to open cache file for reading."); |
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return generator(); |
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} |
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if (!stream2) { |
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LOG_ERROR(Frontend, "Failed to open cache file for reading."); |
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return generator(); |
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} |
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std::vector<u8> vec(file1.GetSize()); |
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file1.ReadBytes(vec.data(), vec.size()); |
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if (stream2 && !vec.empty()) { |
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const std::string out(std::istreambuf_iterator<char>{stream2}, |
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std::istreambuf_iterator<char>{}); |
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return std::make_pair(vec, out); |
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} |
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return generator(); |
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} |
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void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager, const FileSys::NCA& nca, |
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std::vector<u8>& icon, std::string& name) { |
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auto [nacp, icon_file] = patch_manager.ParseControlNCA(nca); |
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if (icon_file != nullptr) |
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icon = icon_file->ReadAllBytes(); |
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if (nacp != nullptr) |
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name = nacp->GetApplicationName(); |
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std::tie(icon, name) = GetGameListCachedObject<std::pair<std::vector<u8>, std::string>>( |
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fmt::format("{:016X}", patch_manager.GetTitleID()), {}, [&patch_manager, &nca] { |
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const auto [nacp, icon_f] = patch_manager.ParseControlNCA(nca); |
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return std::make_pair(icon_f->ReadAllBytes(), nacp->GetApplicationName()); |
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}); |
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} |
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bool HasSupportedFileExtension(const std::string& file_name) { |
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@ -114,8 +221,11 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri |
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}; |
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if (UISettings::values.show_add_ons) { |
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list.insert( |
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2, new GameListItem(FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable()))); |
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const auto patch_versions = GetGameListCachedObject<QString>( |
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fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] { |
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return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable()); |
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}); |
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list.insert(2, new GameListItem(patch_versions)); |
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} |
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return list; |
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