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Merge pull request #3703 from yuzu-emu/revert-3656-glsl-full-decompile

Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"
nce_cpp
Fernando Sahmkow 6 years ago
committed by GitHub
parent
commit
74ce229ca5
  1. 4
      src/video_core/renderer_opengl/gl_shader_cache.cpp

4
src/video_core/renderer_opengl/gl_shader_cache.cpp

@ -34,8 +34,6 @@
namespace OpenGL {
using Tegra::Engines::ShaderType;
using VideoCommon::Shader::CompileDepth;
using VideoCommon::Shader::CompilerSettings;
using VideoCommon::Shader::ProgramCode;
using VideoCommon::Shader::Registry;
using VideoCommon::Shader::ShaderIR;
@ -45,7 +43,7 @@ namespace {
constexpr u32 STAGE_MAIN_OFFSET = 10;
constexpr u32 KERNEL_MAIN_OFFSET = 0;
constexpr CompilerSettings COMPILER_SETTINGS{CompileDepth::FullDecompile};
constexpr VideoCommon::Shader::CompilerSettings COMPILER_SETTINGS{};
/// Gets the address for the specified shader stage program
GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) {

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