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[vulkan] Re-wiring older ASTC decoding path + new helper function on wider ASTC textures

lsfg-android
CamilleLaVey 4 weeks ago
parent
commit
7307518e44
  1. 18
      src/video_core/host_shaders/astc_decoder.comp
  2. 6
      src/video_core/renderer_vulkan/vk_compute_pass.cpp
  3. 28
      src/video_core/renderer_vulkan/vk_texture_cache.cpp
  4. 2
      src/video_core/renderer_vulkan/vk_texture_cache.h

18
src/video_core/host_shaders/astc_decoder.comp

@ -44,7 +44,7 @@ layout(binding = BINDING_INPUT_BUFFER, std430) readonly restrict buffer InputBuf
};
#ifdef VULKAN
layout(binding = BINDING_OUTPUT_IMAGE, rgba32f) uniform writeonly restrict image2DArray dest_image;
layout(binding = BINDING_OUTPUT_IMAGE) uniform writeonly restrict image2DArray dest_image;
#else
layout(binding = BINDING_OUTPUT_IMAGE, rgba8) uniform writeonly restrict image2DArray dest_image;
#endif
@ -137,17 +137,6 @@ uvec4 ReplicateByteTo16(uvec4 value) {
return value * 0x101;
}
// sRGB EOTF (decode: encoded value -> linear). Only used on the Vulkan path, where the
// destination image is a linear float format with no format-level sRGB tag of its own.
// Vectorized (single vec3 overload, no per-component scalar ternary) to match the style
// already used elsewhere in this file (see the HDR Mt piecewise selection) rather than the
// float/vec3 overload pair this replaces.
vec3 SRGBToLinear(vec3 c) {
const vec3 lo = c / 12.92;
const vec3 hi = pow(max((c + 0.055) / 1.055, vec3(0.0)), vec3(2.4));
return mix(hi, lo, lessThanEqual(c, vec3(0.04045)));
}
uint ReplicateBitTo7(uint value) {
return value * 127;
}
@ -1405,9 +1394,6 @@ void DecompressBlock(ivec3 coord) {
const vec4 Cf =
vec4((C0 * (uvec4(64) - weight_vec) + C1 * weight_vec + uvec4(32)) / 64);
p = Cf / 65535.0f;
#ifdef VULKAN
p.yzw = mix(p.yzw, SRGBToLinear(p.yzw), bvec3((block_height_mask & 0x80000000u) != 0u));
#endif
}
#ifdef VULKAN
@ -1436,7 +1422,7 @@ void main() {
uint offset = 0;
offset += pos.z * layer_stride;
offset += (block_y >> block_height) * block_size;
offset += (block_y & (block_height_mask & 0x7FFFFFFFu)) << GOB_SIZE_SHIFT;
offset += (block_y & block_height_mask) << GOB_SIZE_SHIFT;
offset += (pos.x >> GOB_SIZE_X_SHIFT) << x_shift;
offset += swizzle;

6
src/video_core/renderer_vulkan/vk_compute_pass.cpp

@ -564,7 +564,6 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
VideoCore::Surface::DefaultBlockWidth(image.info.format),
VideoCore::Surface::DefaultBlockHeight(image.info.format),
};
const bool is_srgb = VideoCore::Surface::IsPixelFormatSRGB(image.info.format);
scheduler.RequestOutsideRenderPassOperationContext();
const VkPipeline vk_pipeline = *pipeline;
const VkImageAspectFlags aspect_mask = image.AspectMask();
@ -614,15 +613,14 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
ASSERT(params.destination == (std::array<s32, 3>{0, 0, 0}));
ASSERT(params.bytes_per_block_log2 == 4);
scheduler.Record([this, num_dispatches_x, num_dispatches_y, num_dispatches_z, block_dims,
params, descriptor_data, is_srgb](vk::CommandBuffer cmdbuf) {
params, descriptor_data](vk::CommandBuffer cmdbuf) {
const AstcPushConstants uniforms{
.blocks_dims = block_dims,
.layer_stride = params.layer_stride,
.block_size = params.block_size,
.x_shift = params.x_shift,
.block_height = params.block_height,
.block_height_mask =
params.block_height_mask | (is_srgb ? 0x8000'0000u : 0u),
.block_height_mask = params.block_height_mask,
};
const VkDescriptorSet set = descriptor_allocator.Commit();
device.GetLogical().UpdateDescriptorSet(set, *descriptor_template, descriptor_data);

28
src/video_core/renderer_vulkan/vk_texture_cache.cpp

@ -129,11 +129,6 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
return usage;
}
// Whether an ASTC texture will be decoded via the GPU compute pass (ASTCDecoderPass /
// astc_decoder.comp) rather than the CPU ConvertImage path. Must stay the single source of
// truth for this decision: both the destination image's real format (below) and the
// AcceleratedUpload flag (Image::Image()) key off of it, and they must never disagree --
// the compute shader's declared storage image format has to match what was actually allocated.
[[nodiscard]] bool WillUseAcceleratedAstcDecode(const Device& device, const ImageInfo& info) {
if (!IsPixelFormatASTC(info.format) || device.IsOptimalAstcSupported()) {
return false;
@ -146,13 +141,16 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
info.size.depth == 1;
}
[[nodiscard]] bool WillUseWidenedAstcFormat(const Device& device, const ImageInfo& info) {
return WillUseAcceleratedAstcDecode(device, info) &&
!VideoCore::Surface::IsPixelFormatSRGB(info.format);
}
[[nodiscard]] VkImageCreateInfo MakeImageCreateInfo(const Device& device, const ImageInfo& info,
std::optional<VkFormat> format_override = {}) {
auto format_info =
MaxwellToVK::SurfaceFormat(device, FormatType::Optimal, false, info.format);
if (format_override) {
// Accelerated ASTC HDR decode target: real (unclamped) values need a linear float
// format, not whatever the guest ASTC pixel format would normally map to.
format_info.format = *format_override;
format_info.attachable = false;
format_info.storage = true;
@ -1586,10 +1584,10 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu
: VideoCommon::ImageBase(info_, gpu_addr_, cpu_addr_), scheduler{&runtime_.scheduler},
runtime{&runtime_},
original_image(MakeImage(runtime_.device, runtime_.memory_allocator, info,
WillUseAcceleratedAstcDecode(runtime_.device, info)
WillUseWidenedAstcFormat(runtime_.device, info)
? std::span<const VkFormat>{}
: runtime->ViewFormats(info.format),
WillUseAcceleratedAstcDecode(runtime_.device, info)
WillUseWidenedAstcFormat(runtime_.device, info)
? std::make_optional(VK_FORMAT_R32G32B32A32_SFLOAT)
: std::nullopt)),
aspect_mask(ImageAspectMask(info.format)) {
@ -1622,7 +1620,7 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu
Settings::values.astc_recompression.GetValue() ==
Settings::AstcRecompression::Uncompressed) {
const auto& device = runtime->device.GetLogical();
const VkFormat storage_format = WillUseAcceleratedAstcDecode(runtime->device, info)
const VkFormat storage_format = WillUseWidenedAstcFormat(runtime->device, info)
? VK_FORMAT_R32G32B32A32_SFLOAT
: VK_FORMAT_A8B8G8R8_UNORM_PACK32;
for (s32 level = 0; level < info.resources.levels; ++level) {
@ -1979,7 +1977,9 @@ VkImageView Image::StorageImageView(s32 level) noexcept {
auto format_info =
MaxwellToVK::SurfaceFormat(runtime->device, FormatType::Optimal, true, info.format);
if (WillUseAcceleratedAstcDecode(runtime->device, info)) {
format_info.format = VK_FORMAT_R32G32B32A32_SFLOAT;
format_info.format = WillUseWidenedAstcFormat(runtime->device, info)
? VK_FORMAT_R32G32B32A32_SFLOAT
: VK_FORMAT_A8B8G8R8_UNORM_PACK32;
}
view = MakeStorageView(runtime->device.GetLogical(), level, *(this->*current_image),
format_info.format);
@ -2147,9 +2147,9 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
SanitizeDepthStencilSwizzle(swizzle, device->SupportsDepthStencilSwizzleOne());
}
}
uses_accelerated_astc_decode = WillUseAcceleratedAstcDecode(*device, image.info);
uses_widened_astc_format = WillUseWidenedAstcFormat(*device, image.info);
auto format_info = MaxwellToVK::SurfaceFormat(*device, FormatType::Optimal, true, format);
if (uses_accelerated_astc_decode) {
if (uses_widened_astc_format) {
format_info.format = VK_FORMAT_R32G32B32A32_SFLOAT;
}
const VkImageUsageFlags requested_view_usage = ImageUsageFlags(format_info, format);
@ -2287,7 +2287,7 @@ VkImageView ImageView::StorageView(Shader::TextureType texture_type,
if (image_format == Shader::ImageFormat::Typeless) {
if (!typeless_storage_view) {
auto info = MaxwellToVK::SurfaceFormat(*device, FormatType::Optimal, true, format);
if (uses_accelerated_astc_decode) {
if (uses_widened_astc_format) {
info.format = VK_FORMAT_R32G32B32A32_SFLOAT;
}
typeless_storage_view = MakeView(info.format, VK_IMAGE_ASPECT_COLOR_BIT);

2
src/video_core/renderer_vulkan/vk_texture_cache.h

@ -387,7 +387,7 @@ private:
VkSampleCountFlagBits samples = VK_SAMPLE_COUNT_1_BIT;
u32 buffer_size = 0;
bool uses_accelerated_astc_decode = false;
bool uses_widened_astc_format = false;
};
class ImageAlloc : public VideoCommon::ImageAllocBase {};

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