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maxwell_to_gl: Implement VertexAttribute::Size::Size_8.

- Used by Breath of the Wild.
nce_cpp
bunnei 7 years ago
parent
commit
71faea40a6
  1. 1
      src/video_core/renderer_opengl/maxwell_to_gl.h

1
src/video_core/renderer_opengl/maxwell_to_gl.h

@ -27,6 +27,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
case Maxwell::VertexAttribute::Type::UnsignedNorm: { case Maxwell::VertexAttribute::Type::UnsignedNorm: {
switch (attrib.size) { switch (attrib.size) {
case Maxwell::VertexAttribute::Size::Size_8:
case Maxwell::VertexAttribute::Size::Size_8_8: case Maxwell::VertexAttribute::Size::Size_8_8:
case Maxwell::VertexAttribute::Size::Size_8_8_8_8: case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
return GL_UNSIGNED_BYTE; return GL_UNSIGNED_BYTE;

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