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gl_shader_disk_cache: Make variable non-const in decompiled entry case

std::move does nothing when applied to a const variable. Resources can't
be moved if the object is immutable. With this change, we don't end up
making several unnecessary heap allocations and copies.
nce_cpp
Lioncash 7 years ago
parent
commit
71f4dffb88
  1. 2
      src/video_core/renderer_opengl/gl_shader_disk_cache.cpp

2
src/video_core/renderer_opengl/gl_shader_disk_cache.cpp

@ -243,7 +243,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
return {};
}
const auto entry = LoadDecompiledEntry();
auto entry = LoadDecompiledEntry();
if (!entry) {
return {};
}

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