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Added WrapMode MirrorOnceClampToEdge

Used by splatoon 2
pull/15/merge
David Marcec 7 years ago
parent
commit
71cc482bbd
  1. 2
      src/video_core/renderer_opengl/maxwell_to_gl.h

2
src/video_core/renderer_opengl/maxwell_to_gl.h

@ -147,6 +147,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
// GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to // GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to
// manually mix them. However the shader part of this is not yet implemented. // manually mix them. However the shader part of this is not yet implemented.
return GL_CLAMP_TO_BORDER; return GL_CLAMP_TO_BORDER;
case Tegra::Texture::WrapMode::MirrorOnceClampToEdge:
return GL_MIRROR_CLAMP_TO_EDGE;
} }
LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode)); LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode));
UNREACHABLE(); UNREACHABLE();

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