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AccelerateDMA: Don't accelerate 3D texture DMA operations

nce_cpp
Fernando Sahmkow 3 years ago
parent
commit
71c38a6eb3
  1. 4
      src/video_core/texture_cache/texture_cache.h

4
src/video_core/texture_cache/texture_cache.h

@ -879,6 +879,10 @@ ImageId TextureCache<P>::DmaImageId(const Tegra::DMA::ImageOperand& operand, boo
return NULL_IMAGE_ID; return NULL_IMAGE_ID;
} }
auto& image = slot_images[image_id]; auto& image = slot_images[image_id];
if (image.info.type == ImageType::e3D) {
// Don't accelerate 3D images.
return NULL_IMAGE_ID;
}
if (!is_upload && !image.info.dma_downloaded) { if (!is_upload && !image.info.dma_downloaded) {
// Force a full sync. // Force a full sync.
image.info.dma_downloaded = true; image.info.dma_downloaded = true;

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