vk_rasterizer: Skip index buffer setup when vertices are zero
@ -895,6 +895,9 @@ void RasterizerVulkan::SetupVertexArrays(FixedPipelineState::VertexInput& vertex
void RasterizerVulkan::SetupIndexBuffer(BufferBindings& buffer_bindings, DrawParameters& params,
bool is_indexed) {
if (params.num_vertices == 0) {
return;
}
const auto& regs = system.GPU().Maxwell3D().regs;
switch (regs.draw.topology) {
case Maxwell::PrimitiveTopology::Quads: {