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glasm: Specify namespace when using FormatTo

nce_cpp
ReinUsesLisp 5 years ago
committed by ameerj
parent
commit
7101c374c7
  1. 12
      src/shader_recompiler/backend/glasm/reg_alloc.h

12
src/shader_recompiler/backend/glasm/reg_alloc.h

@ -136,7 +136,7 @@ struct fmt::formatter<Shader::Backend::GLASM::Id> {
}
template <typename FormatContext>
auto format(Shader::Backend::GLASM::Id id, FormatContext& ctx) {
return FormatTo<true>(ctx, id);
return Shader::Backend::GLASM::FormatTo<true>(ctx, id);
}
};
@ -150,7 +150,7 @@ struct fmt::formatter<Shader::Backend::GLASM::Register> {
if (value.type != Shader::Backend::GLASM::Type::Register) {
throw Shader::InvalidArgument("Register value type is not register");
}
return FormatTo<false>(ctx, value.id);
return Shader::Backend::GLASM::FormatTo<false>(ctx, value.id);
}
};
@ -164,7 +164,7 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarRegister> {
if (value.type != Shader::Backend::GLASM::Type::Register) {
throw Shader::InvalidArgument("Register value type is not register");
}
return FormatTo<true>(ctx, value.id);
return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
}
};
@ -177,7 +177,7 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarU32> {
auto format(const Shader::Backend::GLASM::ScalarU32& value, FormatContext& ctx) {
switch (value.type) {
case Shader::Backend::GLASM::Type::Register:
return FormatTo<true>(ctx, value.id);
return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
case Shader::Backend::GLASM::Type::U32:
return fmt::format_to(ctx.out(), "{}", value.imm_u32);
case Shader::Backend::GLASM::Type::S32:
@ -198,7 +198,7 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarS32> {
auto format(const Shader::Backend::GLASM::ScalarS32& value, FormatContext& ctx) {
switch (value.type) {
case Shader::Backend::GLASM::Type::Register:
return FormatTo<true>(ctx, value.id);
return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
case Shader::Backend::GLASM::Type::U32:
return fmt::format_to(ctx.out(), "{}", static_cast<s32>(value.imm_u32));
case Shader::Backend::GLASM::Type::S32:
@ -219,7 +219,7 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarF32> {
auto format(const Shader::Backend::GLASM::ScalarF32& value, FormatContext& ctx) {
switch (value.type) {
case Shader::Backend::GLASM::Type::Register:
return FormatTo<true>(ctx, value.id);
return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
case Shader::Backend::GLASM::Type::U32:
return fmt::format_to(ctx.out(), "{}", Common::BitCast<u32>(value.imm_u32));
case Shader::Backend::GLASM::Type::S32:

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