diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml index b81a0074d2..ef8082a849 100644 --- a/src/android/app/src/main/res/values/strings.xml +++ b/src/android/app/src/main/res/values/strings.xml @@ -105,11 +105,6 @@ The intensity of the sample shading pass. Higher values improve quality more but also reduce performance to a greater extent. Renderer -<<<<<<< HEAD -======= - Enhanced Frame Pacing - Ensures smooth and consistent frame delivery by synchronizing the timing between frames, reducing stuttering and uneven animation. Ideal for games that experience frame timing instability or micro-stutters during gameplay. ->>>>>>> 82bb0a3294a5ec9396a27e1f70b3472e5156768d Sync Memory Operations Ensures data consistency between compute and memory operations. This option should fix issues in some games, but may also reduce performance in some cases. Unreal Engine 4 games often see the most significant changes thereof. Disable Buffer Reorder