diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml
index b81a0074d2..ef8082a849 100644
--- a/src/android/app/src/main/res/values/strings.xml
+++ b/src/android/app/src/main/res/values/strings.xml
@@ -105,11 +105,6 @@
The intensity of the sample shading pass. Higher values improve quality more but also reduce performance to a greater extent.
Renderer
-<<<<<<< HEAD
-=======
- Enhanced Frame Pacing
- Ensures smooth and consistent frame delivery by synchronizing the timing between frames, reducing stuttering and uneven animation. Ideal for games that experience frame timing instability or micro-stutters during gameplay.
->>>>>>> 82bb0a3294a5ec9396a27e1f70b3472e5156768d
Sync Memory Operations
Ensures data consistency between compute and memory operations. This option should fix issues in some games, but may also reduce performance in some cases. Unreal Engine 4 games often see the most significant changes thereof.
Disable Buffer Reorder