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@ -6,6 +6,8 @@ |
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namespace OpenGL::GLShader { |
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namespace OpenGL::GLShader { |
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using Tegra::Engines::Maxwell3D; |
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void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shader_stage) { |
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void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shader_stage) { |
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const auto& regs = maxwell.regs; |
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const auto& regs = maxwell.regs; |
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const auto& state = maxwell.state; |
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const auto& state = maxwell.state; |
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@ -16,7 +18,7 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shade |
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u32 func = static_cast<u32>(regs.alpha_test_func); |
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u32 func = static_cast<u32>(regs.alpha_test_func); |
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// Normalize the gl variants of opCompare to be the same as the normal variants
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// Normalize the gl variants of opCompare to be the same as the normal variants
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u32 op_gl_variant_base = static_cast<u32>(Tegra::Engines::Maxwell3D::Regs::ComparisonOp::Never); |
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const u32 op_gl_variant_base = static_cast<u32>(Maxwell3D::Regs::ComparisonOp::Never); |
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if (func >= op_gl_variant_base) { |
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if (func >= op_gl_variant_base) { |
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func = func - op_gl_variant_base + 1U; |
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func = func - op_gl_variant_base + 1U; |
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} |
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} |
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