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Merge branch 'stuffmadeforfun' of https://git.eden-emu.dev/eden-emu/eden into stuffmadeforfun

stuffmadeforfun
CamilleLaVey 1 month ago
parent
commit
6ff16e0282
  1. 2
      src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt
  2. 14
      src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt
  3. 2
      src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt

2
src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt

@ -30,6 +30,8 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
BUFFER_REORDER_DISABLE("disable_buffer_reorder"),
RENDERER_DEBUG("debug"),
RENDERER_VERTEX_INPUT_DYNAMIC_STATE("vertex_input_dynamic_state"),
FORCE_IDENTITY_SWIZZLE("force_identity_swizzle"),
FORCE_LDR_TO_SRGB("force_ldr_to_srgb"),
RENDERER_PROVOKING_VERTEX("provoking_vertex"),
RENDERER_DESCRIPTOR_INDEXING("descriptor_indexing"),
RENDERER_SAMPLE_SHADING("sample_shading"),

14
src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt

@ -153,6 +153,20 @@ abstract class SettingsItem(
descriptionId = R.string.vertex_input_dynamic_state_description
)
)
put(
SwitchSetting(
BooleanSetting.FORCE_IDENTITY_SWIZZLE,
titleId = R.string.force_identity_swizzle,
descriptionId = R.string.force_identity_swizzle_description
)
)
put(
SwitchSetting(
BooleanSetting.FORCE_LDR_TO_SRGB,
titleId = R.string.force_ldr_to_srgb,
descriptionId = R.string.force_ldr_to_srgb_description
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_DESCRIPTOR_INDEXING,

2
src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt

@ -471,6 +471,8 @@ class SettingsFragmentPresenter(
add(IntSetting.RENDERER_ASTC_RECOMPRESSION.key)
add(IntSetting.RENDERER_FORMAT_REINTERPRETATION.key)
add(BooleanSetting.RENDERER_VERTEX_INPUT_DYNAMIC_STATE.key)
add(BooleanSetting.FORCE_IDENTITY_SWIZZLE.key)
add(BooleanSetting.FORCE_LDR_TO_SRGB.key)
add(IntSetting.RENDERER_VRAM_USAGE_MODE.key)
add(IntSetting.RENDERER_OPTIMIZE_SPIRV_OUTPUT.key)

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