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@ -29,7 +29,7 @@ namespace Pica { |
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namespace Rasterizer { |
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namespace Rasterizer { |
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static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { |
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static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { |
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const auto& framebuffer = g_state.regs.framebuffer; |
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const auto& framebuffer = g_state.regs.framebuffer.framebuffer; |
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const PAddr addr = framebuffer.GetColorBufferPhysicalAddress(); |
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const PAddr addr = framebuffer.GetColorBufferPhysicalAddress(); |
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// Similarly to textures, the render framebuffer is laid out from bottom to top, too.
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// Similarly to textures, the render framebuffer is laid out from bottom to top, too.
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@ -44,23 +44,23 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { |
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u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset; |
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u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset; |
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switch (framebuffer.color_format) { |
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switch (framebuffer.color_format) { |
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case Regs::ColorFormat::RGBA8: |
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case FramebufferRegs::ColorFormat::RGBA8: |
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Color::EncodeRGBA8(color, dst_pixel); |
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Color::EncodeRGBA8(color, dst_pixel); |
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break; |
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break; |
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case Regs::ColorFormat::RGB8: |
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case FramebufferRegs::ColorFormat::RGB8: |
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Color::EncodeRGB8(color, dst_pixel); |
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Color::EncodeRGB8(color, dst_pixel); |
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break; |
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break; |
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case Regs::ColorFormat::RGB5A1: |
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case FramebufferRegs::ColorFormat::RGB5A1: |
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Color::EncodeRGB5A1(color, dst_pixel); |
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Color::EncodeRGB5A1(color, dst_pixel); |
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break; |
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break; |
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case Regs::ColorFormat::RGB565: |
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case FramebufferRegs::ColorFormat::RGB565: |
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Color::EncodeRGB565(color, dst_pixel); |
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Color::EncodeRGB565(color, dst_pixel); |
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break; |
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break; |
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case Regs::ColorFormat::RGBA4: |
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case FramebufferRegs::ColorFormat::RGBA4: |
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Color::EncodeRGBA4(color, dst_pixel); |
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Color::EncodeRGBA4(color, dst_pixel); |
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break; |
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break; |
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@ -72,7 +72,7 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { |
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} |
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} |
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static const Math::Vec4<u8> GetPixel(int x, int y) { |
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static const Math::Vec4<u8> GetPixel(int x, int y) { |
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const auto& framebuffer = g_state.regs.framebuffer; |
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const auto& framebuffer = g_state.regs.framebuffer.framebuffer; |
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const PAddr addr = framebuffer.GetColorBufferPhysicalAddress(); |
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const PAddr addr = framebuffer.GetColorBufferPhysicalAddress(); |
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y = framebuffer.height - y; |
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y = framebuffer.height - y; |
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@ -85,19 +85,19 @@ static const Math::Vec4<u8> GetPixel(int x, int y) { |
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u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset; |
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u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset; |
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switch (framebuffer.color_format) { |
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switch (framebuffer.color_format) { |
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case Regs::ColorFormat::RGBA8: |
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case FramebufferRegs::ColorFormat::RGBA8: |
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return Color::DecodeRGBA8(src_pixel); |
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return Color::DecodeRGBA8(src_pixel); |
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case Regs::ColorFormat::RGB8: |
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case FramebufferRegs::ColorFormat::RGB8: |
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return Color::DecodeRGB8(src_pixel); |
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return Color::DecodeRGB8(src_pixel); |
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case Regs::ColorFormat::RGB5A1: |
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case FramebufferRegs::ColorFormat::RGB5A1: |
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return Color::DecodeRGB5A1(src_pixel); |
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return Color::DecodeRGB5A1(src_pixel); |
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case Regs::ColorFormat::RGB565: |
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case FramebufferRegs::ColorFormat::RGB565: |
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return Color::DecodeRGB565(src_pixel); |
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return Color::DecodeRGB565(src_pixel); |
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case Regs::ColorFormat::RGBA4: |
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case FramebufferRegs::ColorFormat::RGBA4: |
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return Color::DecodeRGBA4(src_pixel); |
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return Color::DecodeRGBA4(src_pixel); |
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default: |
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default: |
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@ -110,25 +110,25 @@ static const Math::Vec4<u8> GetPixel(int x, int y) { |
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} |
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} |
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static u32 GetDepth(int x, int y) { |
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static u32 GetDepth(int x, int y) { |
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const auto& framebuffer = g_state.regs.framebuffer; |
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const auto& framebuffer = g_state.regs.framebuffer.framebuffer; |
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const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); |
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const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); |
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u8* depth_buffer = Memory::GetPhysicalPointer(addr); |
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u8* depth_buffer = Memory::GetPhysicalPointer(addr); |
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y = framebuffer.height - y; |
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y = framebuffer.height - y; |
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const u32 coarse_y = y & ~7; |
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const u32 coarse_y = y & ~7; |
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u32 bytes_per_pixel = Regs::BytesPerDepthPixel(framebuffer.depth_format); |
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u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format); |
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u32 stride = framebuffer.width * bytes_per_pixel; |
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u32 stride = framebuffer.width * bytes_per_pixel; |
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u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; |
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u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; |
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u8* src_pixel = depth_buffer + src_offset; |
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u8* src_pixel = depth_buffer + src_offset; |
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switch (framebuffer.depth_format) { |
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switch (framebuffer.depth_format) { |
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case Regs::DepthFormat::D16: |
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case FramebufferRegs::DepthFormat::D16: |
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return Color::DecodeD16(src_pixel); |
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return Color::DecodeD16(src_pixel); |
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case Regs::DepthFormat::D24: |
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case FramebufferRegs::DepthFormat::D24: |
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return Color::DecodeD24(src_pixel); |
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return Color::DecodeD24(src_pixel); |
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case Regs::DepthFormat::D24S8: |
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case FramebufferRegs::DepthFormat::D24S8: |
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return Color::DecodeD24S8(src_pixel).x; |
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return Color::DecodeD24S8(src_pixel).x; |
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default: |
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default: |
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LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format); |
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LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format); |
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@ -138,21 +138,21 @@ static u32 GetDepth(int x, int y) { |
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} |
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} |
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static u8 GetStencil(int x, int y) { |
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static u8 GetStencil(int x, int y) { |
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const auto& framebuffer = g_state.regs.framebuffer; |
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const auto& framebuffer = g_state.regs.framebuffer.framebuffer; |
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const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); |
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const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); |
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u8* depth_buffer = Memory::GetPhysicalPointer(addr); |
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u8* depth_buffer = Memory::GetPhysicalPointer(addr); |
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y = framebuffer.height - y; |
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y = framebuffer.height - y; |
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const u32 coarse_y = y & ~7; |
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const u32 coarse_y = y & ~7; |
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u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(framebuffer.depth_format); |
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u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format); |
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u32 stride = framebuffer.width * bytes_per_pixel; |
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u32 stride = framebuffer.width * bytes_per_pixel; |
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u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; |
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u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; |
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u8* src_pixel = depth_buffer + src_offset; |
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u8* src_pixel = depth_buffer + src_offset; |
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switch (framebuffer.depth_format) { |
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switch (framebuffer.depth_format) { |
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case Regs::DepthFormat::D24S8: |
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case FramebufferRegs::DepthFormat::D24S8: |
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return Color::DecodeD24S8(src_pixel).y; |
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return Color::DecodeD24S8(src_pixel).y; |
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default: |
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default: |
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@ -165,29 +165,29 @@ static u8 GetStencil(int x, int y) { |
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} |
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} |
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static void SetDepth(int x, int y, u32 value) { |
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static void SetDepth(int x, int y, u32 value) { |
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const auto& framebuffer = g_state.regs.framebuffer; |
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const auto& framebuffer = g_state.regs.framebuffer.framebuffer; |
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const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); |
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const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); |
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u8* depth_buffer = Memory::GetPhysicalPointer(addr); |
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u8* depth_buffer = Memory::GetPhysicalPointer(addr); |
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y = framebuffer.height - y; |
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y = framebuffer.height - y; |
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const u32 coarse_y = y & ~7; |
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const u32 coarse_y = y & ~7; |
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u32 bytes_per_pixel = Regs::BytesPerDepthPixel(framebuffer.depth_format); |
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u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format); |
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u32 stride = framebuffer.width * bytes_per_pixel; |
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u32 stride = framebuffer.width * bytes_per_pixel; |
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u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; |
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u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; |
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u8* dst_pixel = depth_buffer + dst_offset; |
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u8* dst_pixel = depth_buffer + dst_offset; |
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switch (framebuffer.depth_format) { |
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switch (framebuffer.depth_format) { |
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case Regs::DepthFormat::D16: |
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case FramebufferRegs::DepthFormat::D16: |
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Color::EncodeD16(value, dst_pixel); |
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Color::EncodeD16(value, dst_pixel); |
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break; |
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break; |
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case Regs::DepthFormat::D24: |
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case FramebufferRegs::DepthFormat::D24: |
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Color::EncodeD24(value, dst_pixel); |
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Color::EncodeD24(value, dst_pixel); |
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break; |
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break; |
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case Regs::DepthFormat::D24S8: |
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case FramebufferRegs::DepthFormat::D24S8: |
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Color::EncodeD24X8(value, dst_pixel); |
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Color::EncodeD24X8(value, dst_pixel); |
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break; |
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break; |
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@ -199,26 +199,26 @@ static void SetDepth(int x, int y, u32 value) { |
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} |
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} |
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static void SetStencil(int x, int y, u8 value) { |
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static void SetStencil(int x, int y, u8 value) { |
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const auto& framebuffer = g_state.regs.framebuffer; |
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const auto& framebuffer = g_state.regs.framebuffer.framebuffer; |
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const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); |
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const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); |
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u8* depth_buffer = Memory::GetPhysicalPointer(addr); |
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u8* depth_buffer = Memory::GetPhysicalPointer(addr); |
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y = framebuffer.height - y; |
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y = framebuffer.height - y; |
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const u32 coarse_y = y & ~7; |
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const u32 coarse_y = y & ~7; |
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u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(framebuffer.depth_format); |
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u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format); |
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u32 stride = framebuffer.width * bytes_per_pixel; |
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u32 stride = framebuffer.width * bytes_per_pixel; |
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u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; |
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u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; |
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u8* dst_pixel = depth_buffer + dst_offset; |
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u8* dst_pixel = depth_buffer + dst_offset; |
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switch (framebuffer.depth_format) { |
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switch (framebuffer.depth_format) { |
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case Pica::Regs::DepthFormat::D16: |
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case Pica::Regs::DepthFormat::D24: |
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case Pica::FramebufferRegs::DepthFormat::D16: |
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case Pica::FramebufferRegs::DepthFormat::D24: |
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// Nothing to do
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// Nothing to do
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break; |
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break; |
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case Pica::Regs::DepthFormat::D24S8: |
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case Pica::FramebufferRegs::DepthFormat::D24S8: |
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Color::EncodeX24S8(value, dst_pixel); |
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Color::EncodeX24S8(value, dst_pixel); |
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break; |
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break; |
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@ -229,32 +229,32 @@ static void SetStencil(int x, int y, u8 value) { |
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} |
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} |
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} |
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} |
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static u8 PerformStencilAction(Regs::StencilAction action, u8 old_stencil, u8 ref) { |
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static u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref) { |
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switch (action) { |
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switch (action) { |
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case Regs::StencilAction::Keep: |
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case FramebufferRegs::StencilAction::Keep: |
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return old_stencil; |
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return old_stencil; |
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case Regs::StencilAction::Zero: |
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case FramebufferRegs::StencilAction::Zero: |
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return 0; |
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return 0; |
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case Regs::StencilAction::Replace: |
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case FramebufferRegs::StencilAction::Replace: |
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return ref; |
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return ref; |
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case Regs::StencilAction::Increment: |
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case FramebufferRegs::StencilAction::Increment: |
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// Saturated increment
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// Saturated increment
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return std::min<u8>(old_stencil, 254) + 1; |
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return std::min<u8>(old_stencil, 254) + 1; |
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case Regs::StencilAction::Decrement: |
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case FramebufferRegs::StencilAction::Decrement: |
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// Saturated decrement
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// Saturated decrement
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return std::max<u8>(old_stencil, 1) - 1; |
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return std::max<u8>(old_stencil, 1) - 1; |
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case Regs::StencilAction::Invert: |
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case FramebufferRegs::StencilAction::Invert: |
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return ~old_stencil; |
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return ~old_stencil; |
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case Regs::StencilAction::IncrementWrap: |
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case FramebufferRegs::StencilAction::IncrementWrap: |
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return old_stencil + 1; |
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return old_stencil + 1; |
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case Regs::StencilAction::DecrementWrap: |
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case FramebufferRegs::StencilAction::DecrementWrap: |
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return old_stencil - 1; |
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return old_stencil - 1; |
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default: |
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default: |
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@ -400,9 +400,10 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve |
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auto textures = regs.texturing.GetTextures(); |
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auto textures = regs.texturing.GetTextures(); |
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auto tev_stages = regs.texturing.GetTevStages(); |
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auto tev_stages = regs.texturing.GetTevStages(); |
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bool stencil_action_enable = g_state.regs.output_merger.stencil_test.enable && |
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g_state.regs.framebuffer.depth_format == Regs::DepthFormat::D24S8; |
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const auto stencil_test = g_state.regs.output_merger.stencil_test; |
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bool stencil_action_enable = |
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g_state.regs.framebuffer.output_merger.stencil_test.enable && |
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g_state.regs.framebuffer.framebuffer.depth_format == FramebufferRegs::DepthFormat::D24S8; |
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const auto stencil_test = g_state.regs.framebuffer.output_merger.stencil_test; |
|
|
|
|
|
|
|
|
// Enter rasterization loop, starting at the center of the topleft bounding box corner.
|
|
|
// Enter rasterization loop, starting at the center of the topleft bounding box corner.
|
|
|
// TODO: Not sure if looping through x first might be faster
|
|
|
// TODO: Not sure if looping through x first might be faster
|
|
|
@ -879,41 +880,41 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
const auto& output_merger = regs.output_merger; |
|
|
|
|
|
|
|
|
const auto& output_merger = regs.framebuffer.output_merger; |
|
|
// TODO: Does alpha testing happen before or after stencil?
|
|
|
// TODO: Does alpha testing happen before or after stencil?
|
|
|
if (output_merger.alpha_test.enable) { |
|
|
if (output_merger.alpha_test.enable) { |
|
|
bool pass = false; |
|
|
bool pass = false; |
|
|
|
|
|
|
|
|
switch (output_merger.alpha_test.func) { |
|
|
switch (output_merger.alpha_test.func) { |
|
|
case Regs::CompareFunc::Never: |
|
|
|
|
|
|
|
|
case FramebufferRegs::CompareFunc::Never: |
|
|
pass = false; |
|
|
pass = false; |
|
|
break; |
|
|
break; |
|
|
|
|
|
|
|
|
case Regs::CompareFunc::Always: |
|
|
|
|
|
|
|
|
case FramebufferRegs::CompareFunc::Always: |
|
|
pass = true; |
|
|
pass = true; |
|
|
break; |
|
|
break; |
|
|
|
|
|
|
|
|
case Regs::CompareFunc::Equal: |
|
|
|
|
|
|
|
|
case FramebufferRegs::CompareFunc::Equal: |
|
|
pass = combiner_output.a() == output_merger.alpha_test.ref; |
|
|
pass = combiner_output.a() == output_merger.alpha_test.ref; |
|
|
break; |
|
|
break; |
|
|
|
|
|
|
|
|
case Regs::CompareFunc::NotEqual: |
|
|
|
|
|
|
|
|
case FramebufferRegs::CompareFunc::NotEqual: |
|
|
pass = combiner_output.a() != output_merger.alpha_test.ref; |
|
|
pass = combiner_output.a() != output_merger.alpha_test.ref; |
|
|
break; |
|
|
break; |
|
|
|
|
|
|
|
|
case Regs::CompareFunc::LessThan: |
|
|
|
|
|
|
|
|
case FramebufferRegs::CompareFunc::LessThan: |
|
|
pass = combiner_output.a() < output_merger.alpha_test.ref; |
|
|
pass = combiner_output.a() < output_merger.alpha_test.ref; |
|
|
break; |
|
|
break; |
|
|
|
|
|
|
|
|
case Regs::CompareFunc::LessThanOrEqual: |
|
|
|
|
|
|
|
|
case FramebufferRegs::CompareFunc::LessThanOrEqual: |
|
|
pass = combiner_output.a() <= output_merger.alpha_test.ref; |
|
|
pass = combiner_output.a() <= output_merger.alpha_test.ref; |
|
|
break; |
|
|
break; |
|
|
|
|
|
|
|
|
case Regs::CompareFunc::GreaterThan: |
|
|
|
|
|
|
|
|
case FramebufferRegs::CompareFunc::GreaterThan: |
|
|
pass = combiner_output.a() > output_merger.alpha_test.ref; |
|
|
pass = combiner_output.a() > output_merger.alpha_test.ref; |
|
|
break; |
|
|
break; |
|
|
|
|
|
|
|
|
case Regs::CompareFunc::GreaterThanOrEqual: |
|
|
|
|
|
|
|
|
case FramebufferRegs::CompareFunc::GreaterThanOrEqual: |
|
|
pass = combiner_output.a() >= output_merger.alpha_test.ref; |
|
|
pass = combiner_output.a() >= output_merger.alpha_test.ref; |
|
|
break; |
|
|
break; |
|
|
} |
|
|
} |
|
|
@ -959,10 +960,10 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve |
|
|
u8 old_stencil = 0; |
|
|
u8 old_stencil = 0; |
|
|
|
|
|
|
|
|
auto UpdateStencil = [stencil_test, x, y, |
|
|
auto UpdateStencil = [stencil_test, x, y, |
|
|
&old_stencil](Pica::Regs::StencilAction action) { |
|
|
|
|
|
|
|
|
&old_stencil](Pica::FramebufferRegs::StencilAction action) { |
|
|
u8 new_stencil = |
|
|
u8 new_stencil = |
|
|
PerformStencilAction(action, old_stencil, stencil_test.reference_value); |
|
|
PerformStencilAction(action, old_stencil, stencil_test.reference_value); |
|
|
if (g_state.regs.framebuffer.allow_depth_stencil_write != 0) |
|
|
|
|
|
|
|
|
if (g_state.regs.framebuffer.framebuffer.allow_depth_stencil_write != 0) |
|
|
SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) | |
|
|
SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) | |
|
|
(old_stencil & ~stencil_test.write_mask)); |
|
|
(old_stencil & ~stencil_test.write_mask)); |
|
|
}; |
|
|
}; |
|
|
@ -974,35 +975,35 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve |
|
|
|
|
|
|
|
|
bool pass = false; |
|
|
bool pass = false; |
|
|
switch (stencil_test.func) { |
|
|
switch (stencil_test.func) { |
|
|
case Regs::CompareFunc::Never: |
|
|
|
|
|
|
|
|
case FramebufferRegs::CompareFunc::Never: |
|
|
pass = false; |
|
|
pass = false; |
|
|
break; |
|
|
break; |
|
|
|
|
|
|
|
|
case Regs::CompareFunc::Always: |
|
|
|
|
|
|
|
|
case FramebufferRegs::CompareFunc::Always: |
|
|
pass = true; |
|
|
pass = true; |
|
|
break; |
|
|
break; |
|
|
|
|
|
|
|
|
case Regs::CompareFunc::Equal: |
|
|
|
|
|
|
|
|
case FramebufferRegs::CompareFunc::Equal: |
|
|
pass = (ref == dest); |
|
|
pass = (ref == dest); |
|
|
break; |
|
|
break; |
|
|
|
|
|
|
|
|
case Regs::CompareFunc::NotEqual: |
|
|
|
|
|
|
|
|
case FramebufferRegs::CompareFunc::NotEqual: |
|
|
pass = (ref != dest); |
|
|
pass = (ref != dest); |
|
|
break; |
|
|
break; |
|
|
|
|
|
|
|
|
case Regs::CompareFunc::LessThan: |
|
|
|
|
|
|
|
|
case FramebufferRegs::CompareFunc::LessThan: |
|
|
pass = (ref < dest); |
|
|
pass = (ref < dest); |
|
|
break; |
|
|
break; |
|
|
|
|
|
|
|
|
case Regs::CompareFunc::LessThanOrEqual: |
|
|
|
|
|
|
|
|
case FramebufferRegs::CompareFunc::LessThanOrEqual: |
|
|
pass = (ref <= dest); |
|
|
pass = (ref <= dest); |
|
|
break; |
|
|
break; |
|
|
|
|
|
|
|
|
case Regs::CompareFunc::GreaterThan: |
|
|
|
|
|
|
|
|
case FramebufferRegs::CompareFunc::GreaterThan: |
|
|
pass = (ref > dest); |
|
|
pass = (ref > dest); |
|
|
break; |
|
|
break; |
|
|
|
|
|
|
|
|
case Regs::CompareFunc::GreaterThanOrEqual: |
|
|
|
|
|
|
|
|
case FramebufferRegs::CompareFunc::GreaterThanOrEqual: |
|
|
pass = (ref >= dest); |
|
|
pass = (ref >= dest); |
|
|
break; |
|
|
break; |
|
|
} |
|
|
} |
|
|
@ -1014,7 +1015,8 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
// Convert float to integer
|
|
|
// Convert float to integer
|
|
|
unsigned num_bits = Regs::DepthBitsPerPixel(regs.framebuffer.depth_format); |
|
|
|
|
|
|
|
|
unsigned num_bits = |
|
|
|
|
|
FramebufferRegs::DepthBitsPerPixel(regs.framebuffer.framebuffer.depth_format); |
|
|
u32 z = (u32)(depth * ((1 << num_bits) - 1)); |
|
|
u32 z = (u32)(depth * ((1 << num_bits) - 1)); |
|
|
|
|
|
|
|
|
if (output_merger.depth_test_enable) { |
|
|
if (output_merger.depth_test_enable) { |
|
|
@ -1023,35 +1025,35 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve |
|
|
bool pass = false; |
|
|
bool pass = false; |
|
|
|
|
|
|
|
|
switch (output_merger.depth_test_func) { |
|
|
switch (output_merger.depth_test_func) { |
|
|
case Regs::CompareFunc::Never: |
|
|
|
|
|
|
|
|
case FramebufferRegs::CompareFunc::Never: |
|
|
pass = false; |
|
|
pass = false; |
|
|
break; |
|
|
break; |
|
|
|
|
|
|
|
|
case Regs::CompareFunc::Always: |
|
|
|
|
|
|
|
|
case FramebufferRegs::CompareFunc::Always: |
|
|
pass = true; |
|
|
pass = true; |
|
|
break; |
|
|
break; |
|
|
|
|
|
|
|
|
case Regs::CompareFunc::Equal: |
|
|
|
|
|
|
|
|
case FramebufferRegs::CompareFunc::Equal: |
|
|
pass = z == ref_z; |
|
|
pass = z == ref_z; |
|
|
break; |
|
|
break; |
|
|
|
|
|
|
|
|
case Regs::CompareFunc::NotEqual: |
|
|
|
|
|
|
|
|
case FramebufferRegs::CompareFunc::NotEqual: |
|
|
pass = z != ref_z; |
|
|
pass = z != ref_z; |
|
|
break; |
|
|
break; |
|
|
|
|
|
|
|
|
case Regs::CompareFunc::LessThan: |
|
|
|
|
|
|
|
|
case FramebufferRegs::CompareFunc::LessThan: |
|
|
pass = z < ref_z; |
|
|
pass = z < ref_z; |
|
|
break; |
|
|
break; |
|
|
|
|
|
|
|
|
case Regs::CompareFunc::LessThanOrEqual: |
|
|
|
|
|
|
|
|
case FramebufferRegs::CompareFunc::LessThanOrEqual: |
|
|
pass = z <= ref_z; |
|
|
pass = z <= ref_z; |
|
|
break; |
|
|
break; |
|
|
|
|
|
|
|
|
case Regs::CompareFunc::GreaterThan: |
|
|
|
|
|
|
|
|
case FramebufferRegs::CompareFunc::GreaterThan: |
|
|
pass = z > ref_z; |
|
|
pass = z > ref_z; |
|
|
break; |
|
|
break; |
|
|
|
|
|
|
|
|
case Regs::CompareFunc::GreaterThanOrEqual: |
|
|
|
|
|
|
|
|
case FramebufferRegs::CompareFunc::GreaterThanOrEqual: |
|
|
pass = z >= ref_z; |
|
|
pass = z >= ref_z; |
|
|
break; |
|
|
break; |
|
|
} |
|
|
} |
|
|
@ -1063,8 +1065,11 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
if (regs.framebuffer.allow_depth_stencil_write != 0 && output_merger.depth_write_enable) |
|
|
|
|
|
|
|
|
if (regs.framebuffer.framebuffer.allow_depth_stencil_write != 0 && |
|
|
|
|
|
output_merger.depth_write_enable) { |
|
|
|
|
|
|
|
|
SetDepth(x >> 4, y >> 4, z); |
|
|
SetDepth(x >> 4, y >> 4, z); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
// The stencil depth_pass action is executed even if depth testing is disabled
|
|
|
// The stencil depth_pass action is executed even if depth testing is disabled
|
|
|
if (stencil_action_enable) |
|
|
if (stencil_action_enable) |
|
|
@ -1076,7 +1081,8 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve |
|
|
if (output_merger.alphablend_enable) { |
|
|
if (output_merger.alphablend_enable) { |
|
|
auto params = output_merger.alpha_blending; |
|
|
auto params = output_merger.alpha_blending; |
|
|
|
|
|
|
|
|
auto LookupFactor = [&](unsigned channel, Regs::BlendFactor factor) -> u8 { |
|
|
|
|
|
|
|
|
auto LookupFactor = [&](unsigned channel, |
|
|
|
|
|
FramebufferRegs::BlendFactor factor) -> u8 { |
|
|
DEBUG_ASSERT(channel < 4); |
|
|
DEBUG_ASSERT(channel < 4); |
|
|
|
|
|
|
|
|
const Math::Vec4<u8> blend_const = { |
|
|
const Math::Vec4<u8> blend_const = { |
|
|
@ -1087,49 +1093,49 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve |
|
|
}; |
|
|
}; |
|
|
|
|
|
|
|
|
switch (factor) { |
|
|
switch (factor) { |
|
|
case Regs::BlendFactor::Zero: |
|
|
|
|
|
|
|
|
case FramebufferRegs::BlendFactor::Zero: |
|
|
return 0; |
|
|
return 0; |
|
|
|
|
|
|
|
|
case Regs::BlendFactor::One: |
|
|
|
|
|
|
|
|
case FramebufferRegs::BlendFactor::One: |
|
|
return 255; |
|
|
return 255; |
|
|
|
|
|
|
|
|
case Regs::BlendFactor::SourceColor: |
|
|
|
|
|
|
|
|
case FramebufferRegs::BlendFactor::SourceColor: |
|
|
return combiner_output[channel]; |
|
|
return combiner_output[channel]; |
|
|
|
|
|
|
|
|
case Regs::BlendFactor::OneMinusSourceColor: |
|
|
|
|
|
|
|
|
case FramebufferRegs::BlendFactor::OneMinusSourceColor: |
|
|
return 255 - combiner_output[channel]; |
|
|
return 255 - combiner_output[channel]; |
|
|
|
|
|
|
|
|
case Regs::BlendFactor::DestColor: |
|
|
|
|
|
|
|
|
case FramebufferRegs::BlendFactor::DestColor: |
|
|
return dest[channel]; |
|
|
return dest[channel]; |
|
|
|
|
|
|
|
|
case Regs::BlendFactor::OneMinusDestColor: |
|
|
|
|
|
|
|
|
case FramebufferRegs::BlendFactor::OneMinusDestColor: |
|
|
return 255 - dest[channel]; |
|
|
return 255 - dest[channel]; |
|
|
|
|
|
|
|
|
case Regs::BlendFactor::SourceAlpha: |
|
|
|
|
|
|
|
|
case FramebufferRegs::BlendFactor::SourceAlpha: |
|
|
return combiner_output.a(); |
|
|
return combiner_output.a(); |
|
|
|
|
|
|
|
|
case Regs::BlendFactor::OneMinusSourceAlpha: |
|
|
|
|
|
|
|
|
case FramebufferRegs::BlendFactor::OneMinusSourceAlpha: |
|
|
return 255 - combiner_output.a(); |
|
|
return 255 - combiner_output.a(); |
|
|
|
|
|
|
|
|
case Regs::BlendFactor::DestAlpha: |
|
|
|
|
|
|
|
|
case FramebufferRegs::BlendFactor::DestAlpha: |
|
|
return dest.a(); |
|
|
return dest.a(); |
|
|
|
|
|
|
|
|
case Regs::BlendFactor::OneMinusDestAlpha: |
|
|
|
|
|
|
|
|
case FramebufferRegs::BlendFactor::OneMinusDestAlpha: |
|
|
return 255 - dest.a(); |
|
|
return 255 - dest.a(); |
|
|
|
|
|
|
|
|
case Regs::BlendFactor::ConstantColor: |
|
|
|
|
|
|
|
|
case FramebufferRegs::BlendFactor::ConstantColor: |
|
|
return blend_const[channel]; |
|
|
return blend_const[channel]; |
|
|
|
|
|
|
|
|
case Regs::BlendFactor::OneMinusConstantColor: |
|
|
|
|
|
|
|
|
case FramebufferRegs::BlendFactor::OneMinusConstantColor: |
|
|
return 255 - blend_const[channel]; |
|
|
return 255 - blend_const[channel]; |
|
|
|
|
|
|
|
|
case Regs::BlendFactor::ConstantAlpha: |
|
|
|
|
|
|
|
|
case FramebufferRegs::BlendFactor::ConstantAlpha: |
|
|
return blend_const.a(); |
|
|
return blend_const.a(); |
|
|
|
|
|
|
|
|
case Regs::BlendFactor::OneMinusConstantAlpha: |
|
|
|
|
|
|
|
|
case FramebufferRegs::BlendFactor::OneMinusConstantAlpha: |
|
|
return 255 - blend_const.a(); |
|
|
return 255 - blend_const.a(); |
|
|
|
|
|
|
|
|
case Regs::BlendFactor::SourceAlphaSaturate: |
|
|
|
|
|
|
|
|
case FramebufferRegs::BlendFactor::SourceAlphaSaturate: |
|
|
// Returns 1.0 for the alpha channel
|
|
|
// Returns 1.0 for the alpha channel
|
|
|
if (channel == 3) |
|
|
if (channel == 3) |
|
|
return 255; |
|
|
return 255; |
|
|
@ -1147,36 +1153,37 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve |
|
|
static auto EvaluateBlendEquation = []( |
|
|
static auto EvaluateBlendEquation = []( |
|
|
const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor, |
|
|
const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor, |
|
|
const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor, |
|
|
const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor, |
|
|
Regs::BlendEquation equation) { |
|
|
|
|
|
|
|
|
FramebufferRegs::BlendEquation equation) { |
|
|
|
|
|
|
|
|
Math::Vec4<int> result; |
|
|
Math::Vec4<int> result; |
|
|
|
|
|
|
|
|
auto src_result = (src * srcfactor).Cast<int>(); |
|
|
auto src_result = (src * srcfactor).Cast<int>(); |
|
|
auto dst_result = (dest * destfactor).Cast<int>(); |
|
|
auto dst_result = (dest * destfactor).Cast<int>(); |
|
|
|
|
|
|
|
|
switch (equation) { |
|
|
switch (equation) { |
|
|
case Regs::BlendEquation::Add: |
|
|
|
|
|
|
|
|
case FramebufferRegs::BlendEquation::Add: |
|
|
result = (src_result + dst_result) / 255; |
|
|
result = (src_result + dst_result) / 255; |
|
|
break; |
|
|
break; |
|
|
|
|
|
|
|
|
case Regs::BlendEquation::Subtract: |
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|
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|
case FramebufferRegs::BlendEquation::Subtract: |
|
|
result = (src_result - dst_result) / 255; |
|
|
result = (src_result - dst_result) / 255; |
|
|
break; |
|
|
break; |
|
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|
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|
|
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case Regs::BlendEquation::ReverseSubtract: |
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|
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|
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case FramebufferRegs::BlendEquation::ReverseSubtract: |
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result = (dst_result - src_result) / 255; |
|
|
result = (dst_result - src_result) / 255; |
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|
break; |
|
|
break; |
|
|
|
|
|
|
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|
// TODO: How do these two actually work?
|
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// TODO: How do these two actually work?
|
|
|
// OpenGL doesn't include the blend factors in the min/max computations,
|
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|
// OpenGL doesn't include the blend factors in the min/max computations,
|
|
|
// but is this what the 3DS actually does?
|
|
|
// but is this what the 3DS actually does?
|
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case Regs::BlendEquation::Min: |
|
|
|
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|
|
|
|
case FramebufferRegs::BlendEquation::Min: |
|
|
result.r() = std::min(src.r(), dest.r()); |
|
|
result.r() = std::min(src.r(), dest.r()); |
|
|
result.g() = std::min(src.g(), dest.g()); |
|
|
result.g() = std::min(src.g(), dest.g()); |
|
|
result.b() = std::min(src.b(), dest.b()); |
|
|
result.b() = std::min(src.b(), dest.b()); |
|
|
result.a() = std::min(src.a(), dest.a()); |
|
|
result.a() = std::min(src.a(), dest.a()); |
|
|
break; |
|
|
break; |
|
|
|
|
|
|
|
|
case Regs::BlendEquation::Max: |
|
|
|
|
|
|
|
|
case FramebufferRegs::BlendEquation::Max: |
|
|
result.r() = std::max(src.r(), dest.r()); |
|
|
result.r() = std::max(src.r(), dest.r()); |
|
|
result.g() = std::max(src.g(), dest.g()); |
|
|
result.g() = std::max(src.g(), dest.g()); |
|
|
result.b() = std::max(src.b(), dest.b()); |
|
|
result.b() = std::max(src.b(), dest.b()); |
|
|
@ -1209,54 +1216,54 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve |
|
|
dstfactor, params.blend_equation_a) |
|
|
dstfactor, params.blend_equation_a) |
|
|
.a(); |
|
|
.a(); |
|
|
} else { |
|
|
} else { |
|
|
static auto LogicOp = [](u8 src, u8 dest, Regs::LogicOp op) -> u8 { |
|
|
|
|
|
|
|
|
static auto LogicOp = [](u8 src, u8 dest, FramebufferRegs::LogicOp op) -> u8 { |
|
|
switch (op) { |
|
|
switch (op) { |
|
|
case Regs::LogicOp::Clear: |
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::Clear: |
|
|
return 0; |
|
|
return 0; |
|
|
|
|
|
|
|
|
case Regs::LogicOp::And: |
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::And: |
|
|
return src & dest; |
|
|
return src & dest; |
|
|
|
|
|
|
|
|
case Regs::LogicOp::AndReverse: |
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::AndReverse: |
|
|
return src & ~dest; |
|
|
return src & ~dest; |
|
|
|
|
|
|
|
|
case Regs::LogicOp::Copy: |
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::Copy: |
|
|
return src; |
|
|
return src; |
|
|
|
|
|
|
|
|
case Regs::LogicOp::Set: |
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::Set: |
|
|
return 255; |
|
|
return 255; |
|
|
|
|
|
|
|
|
case Regs::LogicOp::CopyInverted: |
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::CopyInverted: |
|
|
return ~src; |
|
|
return ~src; |
|
|
|
|
|
|
|
|
case Regs::LogicOp::NoOp: |
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::NoOp: |
|
|
return dest; |
|
|
return dest; |
|
|
|
|
|
|
|
|
case Regs::LogicOp::Invert: |
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::Invert: |
|
|
return ~dest; |
|
|
return ~dest; |
|
|
|
|
|
|
|
|
case Regs::LogicOp::Nand: |
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::Nand: |
|
|
return ~(src & dest); |
|
|
return ~(src & dest); |
|
|
|
|
|
|
|
|
case Regs::LogicOp::Or: |
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::Or: |
|
|
return src | dest; |
|
|
return src | dest; |
|
|
|
|
|
|
|
|
case Regs::LogicOp::Nor: |
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::Nor: |
|
|
return ~(src | dest); |
|
|
return ~(src | dest); |
|
|
|
|
|
|
|
|
case Regs::LogicOp::Xor: |
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::Xor: |
|
|
return src ^ dest; |
|
|
return src ^ dest; |
|
|
|
|
|
|
|
|
case Regs::LogicOp::Equiv: |
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::Equiv: |
|
|
return ~(src ^ dest); |
|
|
return ~(src ^ dest); |
|
|
|
|
|
|
|
|
case Regs::LogicOp::AndInverted: |
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::AndInverted: |
|
|
return ~src & dest; |
|
|
return ~src & dest; |
|
|
|
|
|
|
|
|
case Regs::LogicOp::OrReverse: |
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::OrReverse: |
|
|
return src | ~dest; |
|
|
return src | ~dest; |
|
|
|
|
|
|
|
|
case Regs::LogicOp::OrInverted: |
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::OrInverted: |
|
|
return ~src | dest; |
|
|
return ~src | dest; |
|
|
} |
|
|
} |
|
|
}; |
|
|
}; |
|
|
@ -1275,7 +1282,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve |
|
|
output_merger.alpha_enable ? blend_output.a() : dest.a(), |
|
|
output_merger.alpha_enable ? blend_output.a() : dest.a(), |
|
|
}; |
|
|
}; |
|
|
|
|
|
|
|
|
if (regs.framebuffer.allow_color_write != 0) |
|
|
|
|
|
|
|
|
if (regs.framebuffer.framebuffer.allow_color_write != 0) |
|
|
DrawPixel(x >> 4, y >> 4, result); |
|
|
DrawPixel(x >> 4, y >> 4, result); |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|