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Removed whitespace from decoder

pull/3246/head
Forrest Keller 4 weeks ago
committed by crueter
parent
commit
6f569655b1
  1. 22
      src/video_core/host_shaders/astc_decoder.comp

22
src/video_core/host_shaders/astc_decoder.comp

@ -61,7 +61,7 @@ const uint encoding_values[22] = uint[](
(JUST_BITS | (5u << 8u)), (QUINT | (3u << 8u)), (TRIT | (4u << 8u)), (JUST_BITS | (6u << 8u)),
(QUINT | (4u << 8u)), (TRIT | (5u << 8u)), (JUST_BITS | (7u << 8u)), (QUINT | (5u << 8u)),
(TRIT | (6u << 8u)), (JUST_BITS | (8u << 8u)));
// Input ASTC texture globals
int total_bitsread = 0;
uvec4 local_buff;
@ -747,7 +747,7 @@ uint UnquantizeTexelWeight(EncodingData val) {
return FastReplicateTo6(z, bitlen);
}
}
// Brain screaming at me that division is expensive, probably ultra wrong so have this here incase
/*if (encoding == JUST_BITS) {
uint z = bitval;
@ -770,11 +770,11 @@ uint UnquantizeTexelWeight(EncodingData val) {
return FastReplicateTo6(z, bitlen);
}
}*/
const uint A = ReplicateBitTo7((bitval & 1));
uint B = 0, C = 0, D = 0;
uint result = 0;
switch (encoding) {
case TRIT: {
D = QuintTritValue(val);
@ -823,17 +823,17 @@ uint UnquantizeTexelWeight(EncodingData val) {
break;
}
}
if (bitlen > 0) {
result = D * C + B;
result ^= A;
result = (A & 0x20) | (result >> 2);
}
if (result > 32) {
result += 1;
}
return result;
}
@ -1203,10 +1203,10 @@ void DecompressBlock(ivec3 coord) {
}
uint SwizzleOffset(uvec2 pos) {
return ((pos.x & 32u) << 3u) |
((pos.y & 6u) << 5u) |
((pos.x & 16u) << 1u) |
((pos.y & 1u) << 4u) |
return ((pos.x & 32u) << 3u) |
((pos.y & 6u) << 5u) |
((pos.x & 16u) << 1u) |
((pos.y & 1u) << 4u) |
(pos.x & 15u);
}

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