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core/frontend/emu_window: Make GraphicsContext's destructor virtual

This class is used in a polymorphic context, so destruction of the
context will lead to undefined behavior if the destructor isn't virtual.
nce_cpp
Lioncash 7 years ago
parent
commit
6f1d39e2e5
  1. 2
      src/core/frontend/emu_window.cpp
  2. 2
      src/core/frontend/emu_window.h

2
src/core/frontend/emu_window.cpp

@ -10,6 +10,8 @@
namespace Core::Frontend { namespace Core::Frontend {
GraphicsContext::~GraphicsContext() = default;
class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>, class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>,
public std::enable_shared_from_this<TouchState> { public std::enable_shared_from_this<TouchState> {
public: public:

2
src/core/frontend/emu_window.h

@ -19,6 +19,8 @@ namespace Core::Frontend {
*/ */
class GraphicsContext { class GraphicsContext {
public: public:
virtual ~GraphicsContext();
/// Makes the graphics context current for the caller thread /// Makes the graphics context current for the caller thread
virtual void MakeCurrent() = 0; virtual void MakeCurrent() = 0;

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