6 changed files with 123 additions and 4 deletions
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2src/video_core/CMakeLists.txt
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8src/video_core/command_processor.cpp
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60src/video_core/debug_utils/debug_utils.cpp
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40src/video_core/debug_utils/debug_utils.h
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2src/video_core/video_core.vcxproj
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15src/video_core/video_core.vcxproj.filters
@ -0,0 +1,60 @@ |
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <fstream>
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#include <string>
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#include "video_core/pica.h"
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#include "debug_utils.h"
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namespace Pica { |
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namespace DebugUtils { |
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void GeometryDumper::AddVertex(std::array<float,3> pos, TriangleTopology topology) { |
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vertices.push_back({pos[0], pos[1], pos[2]}); |
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int num_vertices = vertices.size(); |
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switch (topology) { |
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case TriangleTopology::List: |
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case TriangleTopology::ListIndexed: |
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if (0 == (num_vertices % 3)) |
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faces.push_back({ num_vertices-3, num_vertices-2, num_vertices-1 }); |
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break; |
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default: |
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ERROR_LOG(GPU, "Unknown triangle topology %x", (int)topology); |
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exit(0); |
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break; |
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} |
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} |
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void GeometryDumper::Dump() { |
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// NOTE: Permanently enabling this just trashes hard disks for no reason.
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// Hence, this is currently disabled.
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return; |
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static int index = 0; |
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std::string filename = std::string("geometry_dump") + std::to_string(++index) + ".obj"; |
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std::ofstream file(filename); |
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for (const auto& vertex : vertices) { |
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file << "v " << vertex.pos[0] |
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<< " " << vertex.pos[1] |
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<< " " << vertex.pos[2] << std::endl; |
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} |
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for (const Face& face : faces) { |
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file << "f " << 1+face.index[0] |
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<< " " << 1+face.index[1] |
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<< " " << 1+face.index[2] << std::endl; |
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} |
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} |
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} // namespace
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} // namespace
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@ -0,0 +1,40 @@ |
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// Copyright 2014 Citra Emulator Project |
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// Licensed under GPLv2 |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <array> |
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#include <vector> |
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#include "video_core/pica.h" |
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namespace Pica { |
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namespace DebugUtils { |
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using TriangleTopology = Regs::TriangleTopology; |
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// Simple utility class for dumping geometry data to an OBJ file |
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class GeometryDumper { |
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public: |
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void AddVertex(std::array<float,3> pos, TriangleTopology topology); |
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void Dump(); |
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private: |
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struct Vertex { |
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std::array<float,3> pos; |
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}; |
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struct Face { |
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int index[3]; |
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}; |
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std::vector<Vertex> vertices; |
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std::vector<Face> faces; |
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}; |
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} // namespace |
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} // namespace |
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