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@ -139,8 +139,9 @@ void RasterizerOpenGL::InitObjects() { |
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} |
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state.Apply(); |
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ASSERT_MSG(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, |
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"OpenGL rasterizer framebuffer setup failed, status %X", glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
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ASSERT_MSG(status == GL_FRAMEBUFFER_COMPLETE, |
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"OpenGL rasterizer framebuffer setup failed, status %X", status); |
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} |
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void RasterizerOpenGL::Reset() { |
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@ -808,8 +809,9 @@ void RasterizerOpenGL::SyncFramebuffer() { |
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ReloadDepthBuffer(); |
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} |
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ASSERT_MSG(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, |
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"OpenGL rasterizer framebuffer setup failed, status %X", glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
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ASSERT_MSG(status == GL_FRAMEBUFFER_COMPLETE, |
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"OpenGL rasterizer framebuffer setup failed, status %X", status); |
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} |
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void RasterizerOpenGL::SyncCullMode() { |
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