|
|
|
@ -388,54 +388,9 @@ void ShaderIR::SetInternalFlagsFromInteger(NodeBlock& bb, Node value, bool sets_ |
|
|
|
if (!sets_cc) { |
|
|
|
return; |
|
|
|
} |
|
|
|
switch (value->index()) { |
|
|
|
case 0: // Operation Node
|
|
|
|
SearchOperands(bb, value); |
|
|
|
break; |
|
|
|
case 2: // General Purpose Node
|
|
|
|
if (const auto* gpr = std::get_if<GprNode>(value.get())) { |
|
|
|
LOG_DEBUG(HW_GPU, "GprNode: index={}", gpr->GetIndex()); |
|
|
|
Node zerop = Operation(OperationCode::LogicalIEqual, std::move(value), |
|
|
|
Immediate(gpr->GetIndex())); |
|
|
|
SetInternalFlag(bb, InternalFlag::Zero, std::move(zerop)); |
|
|
|
} |
|
|
|
break; |
|
|
|
|
|
|
|
default: |
|
|
|
Node zerop = Operation(OperationCode::LogicalIEqual, std::move(value), Immediate(0)); |
|
|
|
SetInternalFlag(bb, InternalFlag::Zero, std::move(zerop)); |
|
|
|
LOG_WARNING(HW_GPU, "Node Type: {}", value->index()); |
|
|
|
break; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
void ShaderIR::SearchOperands(NodeBlock& nb, Node var) { |
|
|
|
const auto* op = std::get_if<OperationNode>(var.get()); |
|
|
|
if (op == nullptr) { |
|
|
|
return; |
|
|
|
} |
|
|
|
|
|
|
|
if (op->GetOperandsCount() == 0) { |
|
|
|
return; |
|
|
|
} |
|
|
|
|
|
|
|
for (auto& operand : op->GetOperands()) { |
|
|
|
switch (operand->index()) { |
|
|
|
case 0: // Operation Node
|
|
|
|
return SearchOperands(nb, operand); |
|
|
|
case 2: // General Purpose Node
|
|
|
|
if (const auto* gpr = std::get_if<GprNode>(operand.get())) { |
|
|
|
LOG_DEBUG(HW_GPU, "Child GprNode: index={}", gpr->GetIndex()); |
|
|
|
Node zerop = Operation(OperationCode::LogicalIEqual, std::move(operand), |
|
|
|
Immediate(gpr->GetIndex())); |
|
|
|
SetInternalFlag(nb, InternalFlag::Zero, std::move(zerop)); |
|
|
|
} |
|
|
|
break; |
|
|
|
default: |
|
|
|
LOG_WARNING(HW_GPU, "Child Node Type: {}", operand->index()); |
|
|
|
break; |
|
|
|
} |
|
|
|
} |
|
|
|
Node zerop = Operation(OperationCode::LogicalIEqual, std::move(value), Immediate(0)); |
|
|
|
SetInternalFlag(bb, InternalFlag::Zero, std::move(zerop)); |
|
|
|
LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete"); |
|
|
|
} |
|
|
|
|
|
|
|
Node ShaderIR::BitfieldExtract(Node value, u32 offset, u32 bits) { |
|
|
|
|