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Fixes AMD + Windows because it forces barriers to include the fragment test and color output stages explicitly, ensuring that all render pass writes are visible before later commands. Without it, AMD’s driver sometimes skipped synchronization, causing broken rendering in Final Fantasy Tactics. PR #3069 also fixes this regression by reverting vk_scheduler.cpp in PR #180. This PR fixes PR #180 and may be the better solution. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3071 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Co-authored-by: John <john@eden-emu.dev> Co-committed-by: John <john@eden-emu.dev>pull/3056/head
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Maufeat
1 changed files with 11 additions and 6 deletions
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