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shader/arithmetic_integer: Fix LEA_IMM encoding

The operand order in LEA_IMM was flipped compared to nvdisasm. Fix that
using nxas as reference:

8dbc389957/table.h (L122)
nce_cpp
ReinUsesLisp 6 years ago
parent
commit
6da525c8d2
  1. 4
      src/video_core/shader/decode/arithmetic_integer.cpp

4
src/video_core/shader/decode/arithmetic_integer.cpp

@ -249,8 +249,8 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
}
case OpCode::Id::LEA_IMM: {
const bool neg = instr.lea.imm.neg != 0;
return {Immediate(static_cast<u32>(instr.lea.imm.entry_a)),
GetOperandAbsNegInteger(GetRegister(instr.gpr8), false, neg, true),
return {GetOperandAbsNegInteger(GetRegister(instr.gpr8), false, neg, true),
Immediate(static_cast<u32>(instr.lea.imm.entry_a)),
Immediate(static_cast<u32>(instr.lea.imm.entry_b))};
}
case OpCode::Id::LEA_RZ: {

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