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yuzu_cmd: Eliminate variable shadowing

nce_cpp
Morph 4 years ago
parent
commit
6cbe898149
  1. 2
      src/yuzu_cmd/emu_window/emu_window_sdl2.h
  2. 4
      src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
  3. 2
      src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
  4. 4
      src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
  5. 2
      src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h

2
src/yuzu_cmd/emu_window/emu_window_sdl2.h

@ -20,7 +20,7 @@ enum class MouseButton;
class EmuWindow_SDL2 : public Core::Frontend::EmuWindow {
public:
explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem, Core::System& system_);
explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_);
~EmuWindow_SDL2();
/// Whether the window is still open, and a close request hasn't yet been sent

4
src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp

@ -73,9 +73,9 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
return unsupported_ext.empty();
}
EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem,
EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem_,
Core::System& system_, bool fullscreen)
: EmuWindow_SDL2{input_subsystem, system_} {
: EmuWindow_SDL2{input_subsystem_, system_} {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 6);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);

2
src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h

@ -17,7 +17,7 @@ class InputSubsystem;
class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {
public:
explicit EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem, Core::System& system_,
explicit EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_,
bool fullscreen);
~EmuWindow_SDL2_GL();

4
src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp

@ -21,9 +21,9 @@
#include <SDL.h>
#include <SDL_syswm.h>
EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem,
EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem_,
Core::System& system_, bool fullscreen)
: EmuWindow_SDL2{input_subsystem, system_} {
: EmuWindow_SDL2{input_subsystem_, system_} {
const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name,
Common::g_scm_branch, Common::g_scm_desc);
render_window =

2
src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h

@ -18,7 +18,7 @@ class InputSubsystem;
class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
public:
explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem, Core::System& system,
explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem_, Core::System& system,
bool fullscreen);
~EmuWindow_SDL2_VK() override;

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