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[android] Allow manual overlay toggle even with controller connected + move async GPU options to hacks (#3862)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3862
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
tmp/2P3IAvRbXVL
PavelBARABANOV 6 days ago
committed by crueter
parent
commit
6c76908ddb
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  1. 4
      src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt
  2. 4
      src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt
  3. 2
      src/android/app/src/main/jni/android_settings.h

4
src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt

@ -284,8 +284,6 @@ class SettingsFragmentPresenter(
add(BooleanSetting.SYNC_MEMORY_OPERATIONS.key) add(BooleanSetting.SYNC_MEMORY_OPERATIONS.key)
add(BooleanSetting.RENDERER_USE_DISK_SHADER_CACHE.key) add(BooleanSetting.RENDERER_USE_DISK_SHADER_CACHE.key)
add(BooleanSetting.RENDERER_FORCE_MAX_CLOCK.key) add(BooleanSetting.RENDERER_FORCE_MAX_CLOCK.key)
add(BooleanSetting.RENDERER_ASYNCHRONOUS_GPU_EMULATION.key)
add(BooleanSetting.RENDERER_ASYNC_PRESENTATION.key)
add(BooleanSetting.RENDERER_REACTIVE_FLUSHING.key) add(BooleanSetting.RENDERER_REACTIVE_FLUSHING.key)
add(BooleanSetting.ENABLE_BUFFER_HISTORY.key) add(BooleanSetting.ENABLE_BUFFER_HISTORY.key)
add(BooleanSetting.USE_OPTIMIZED_VERTEX_BUFFERS.key) add(BooleanSetting.USE_OPTIMIZED_VERTEX_BUFFERS.key)
@ -296,6 +294,8 @@ class SettingsFragmentPresenter(
add(BooleanSetting.SKIP_CPU_INNER_INVALIDATION.key) add(BooleanSetting.SKIP_CPU_INNER_INVALIDATION.key)
add(BooleanSetting.FIX_BLOOM_EFFECTS.key) add(BooleanSetting.FIX_BLOOM_EFFECTS.key)
add(BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS.key) add(BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS.key)
add(BooleanSetting.RENDERER_ASYNCHRONOUS_GPU_EMULATION.key)
add(BooleanSetting.RENDERER_ASYNC_PRESENTATION.key)
add(SettingsItem.GPU_UNSWIZZLE_COMBINED) add(SettingsItem.GPU_UNSWIZZLE_COMBINED)
add(HeaderSetting(R.string.extensions)) add(HeaderSetting(R.string.extensions))

4
src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt

@ -2509,7 +2509,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
fun toggleOverlay(enable: Boolean) { fun toggleOverlay(enable: Boolean) {
if (!isAdded || _binding == null) return if (!isAdded || _binding == null) return
if (enable && hasPhysicalControllerConnected && !args.overlayGamelessEditMode) return
if (enable == !BooleanSetting.SHOW_INPUT_OVERLAY.getBoolean()) { if (enable == !BooleanSetting.SHOW_INPUT_OVERLAY.getBoolean()) {
// Reset controller input flag so controller can hide overlay again // Reset controller input flag so controller can hide overlay again
if (!enable) { if (!enable) {
@ -2547,7 +2546,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
if (binding.surfaceInputOverlay.isGamelessMode()) return if (binding.surfaceInputOverlay.isGamelessMode()) return
if (hasConnectedControllers) { if (hasConnectedControllers) {
if (BooleanSetting.SHOW_INPUT_OVERLAY.getBoolean()) {
if (BooleanSetting.SHOW_INPUT_OVERLAY.getBoolean() &&
BooleanSetting.HIDE_OVERLAY_ON_CONTROLLER_INPUT.getBoolean()) {
overlayHiddenByPhysicalController = true overlayHiddenByPhysicalController = true
toggleOverlay(false) toggleOverlay(false)
} }

2
src/android/app/src/main/jni/android_settings.h

@ -95,7 +95,7 @@ namespace AndroidSettings {
Settings::Setting<u32> input_overlay_auto_hide{linkage, 5, "input_overlay_auto_hide", Settings::Setting<u32> input_overlay_auto_hide{linkage, 5, "input_overlay_auto_hide",
Settings::Category::Overlay, Settings::Category::Overlay,
Settings::Specialization::Default, true, true, &enable_input_overlay_auto_hide}; Settings::Specialization::Default, true, true, &enable_input_overlay_auto_hide};
Settings::Setting<bool> hide_overlay_on_controller_input{linkage, false,
Settings::Setting<bool> hide_overlay_on_controller_input{linkage, true,
"hide_overlay_on_controller_input", "hide_overlay_on_controller_input",
Settings::Category::Overlay, Settings::Category::Overlay,
Settings::Specialization::Default, true, Settings::Specialization::Default, true,

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