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glasm: Throw when there are register leaks

nce_cpp
ReinUsesLisp 5 years ago
committed by ameerj
parent
commit
6bf6015548
  1. 3
      src/shader_recompiler/backend/glasm/emit_glasm.cpp
  2. 4
      src/shader_recompiler/backend/glasm/reg_alloc.h

3
src/shader_recompiler/backend/glasm/emit_glasm.cpp

@ -271,6 +271,9 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
break; break;
} }
} }
if (!ctx.reg_alloc.IsEmpty()) {
throw LogicError("Register allocator is not empty");
}
} }
void SetupOptions(const IR::Program& program, const Profile& profile, void SetupOptions(const IR::Program& program, const Profile& profile,

4
src/shader_recompiler/backend/glasm/reg_alloc.h

@ -128,6 +128,10 @@ public:
return num_used_long_registers; return num_used_long_registers;
} }
[[nodiscard]] bool IsEmpty() const noexcept {
return register_use.none() && long_register_use.none();
}
/// Returns true if the instruction is expected to be aliased to another /// Returns true if the instruction is expected to be aliased to another
static bool IsAliased(const IR::Inst& inst); static bool IsAliased(const IR::Inst& inst);

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