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Merge pull request #2592 from FernandoS27/sync1
Merge pull request #2592 from FernandoS27/sync1
Implement GPU Synchronization Mechanisms & Correct NVFlingernce_cpp
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GitHub
44 changed files with 732 additions and 229 deletions
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3src/core/CMakeLists.txt
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12src/core/core.cpp
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10src/core/core.h
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30src/core/hardware_interrupt_manager.cpp
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31src/core/hardware_interrupt_manager.h
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13src/core/hle/service/nvdrv/devices/nvdevice.h
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11src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
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5src/core/hle/service/nvdrv/devices/nvdisp_disp0.h
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15src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp
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5src/core/hle/service/nvdrv/devices/nvhost_as_gpu.h
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152src/core/hle/service/nvdrv/devices/nvhost_ctrl.cpp
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15src/core/hle/service/nvdrv/devices/nvhost_ctrl.h
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7src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.cpp
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5src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.h
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44src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp
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41src/core/hle/service/nvdrv/devices/nvhost_gpu.h
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5src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp
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5src/core/hle/service/nvdrv/devices/nvhost_nvdec.h
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5src/core/hle/service/nvdrv/devices/nvhost_nvjpg.cpp
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5src/core/hle/service/nvdrv/devices/nvhost_nvjpg.h
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5src/core/hle/service/nvdrv/devices/nvhost_vic.cpp
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5src/core/hle/service/nvdrv/devices/nvhost_vic.h
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5src/core/hle/service/nvdrv/devices/nvmap.cpp
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5src/core/hle/service/nvdrv/devices/nvmap.h
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48src/core/hle/service/nvdrv/interface.cpp
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4src/core/hle/service/nvdrv/interface.h
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48src/core/hle/service/nvdrv/nvdata.h
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59src/core/hle/service/nvdrv/nvdrv.cpp
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88src/core/hle/service/nvdrv/nvdrv.h
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23src/core/hle/service/nvflinger/buffer_queue.cpp
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11src/core/hle/service/nvflinger/buffer_queue.h
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23src/core/hle/service/nvflinger/nvflinger.cpp
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4src/core/hle/service/nvflinger/nvflinger.h
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2src/core/hle/service/service.cpp
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48src/core/hle/service/vi/vi.cpp
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5src/video_core/engines/maxwell_3d.cpp
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48src/video_core/gpu.cpp
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34src/video_core/gpu.h
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9src/video_core/gpu_asynch.cpp
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3src/video_core/gpu_asynch.h
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2src/video_core/gpu_synch.cpp
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4src/video_core/gpu_synch.h
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27src/video_core/gpu_thread.cpp
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32src/video_core/gpu_thread.h
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// Copyright 2019 Yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/hardware_interrupt_manager.h"
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#include "core/hle/service/nvdrv/interface.h"
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#include "core/hle/service/sm/sm.h"
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namespace Core::Hardware { |
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InterruptManager::InterruptManager(Core::System& system_in) : system(system_in) { |
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gpu_interrupt_event = |
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system.CoreTiming().RegisterEvent("GPUInterrupt", [this](u64 message, s64) { |
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auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv"); |
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const u32 syncpt = static_cast<u32>(message >> 32); |
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const u32 value = static_cast<u32>(message); |
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nvdrv->SignalGPUInterruptSyncpt(syncpt, value); |
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}); |
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} |
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InterruptManager::~InterruptManager() = default; |
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void InterruptManager::GPUInterruptSyncpt(const u32 syncpoint_id, const u32 value) { |
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const u64 msg = (static_cast<u64>(syncpoint_id) << 32ULL) | value; |
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system.CoreTiming().ScheduleEvent(10, gpu_interrupt_event, msg); |
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} |
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} // namespace Core::Hardware
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// Copyright 2019 Yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include "common/common_types.h" |
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namespace Core { |
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class System; |
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} |
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namespace Core::Timing { |
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struct EventType; |
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} |
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namespace Core::Hardware { |
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class InterruptManager { |
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public: |
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explicit InterruptManager(Core::System& system); |
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~InterruptManager(); |
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void GPUInterruptSyncpt(u32 syncpoint_id, u32 value); |
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private: |
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Core::System& system; |
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Core::Timing::EventType* gpu_interrupt_event{}; |
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}; |
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} // namespace Core::Hardware |
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#pragma once |
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#include <array> |
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#include "common/common_types.h" |
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namespace Service::Nvidia { |
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constexpr u32 MaxSyncPoints = 192; |
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constexpr u32 MaxNvEvents = 64; |
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struct Fence { |
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s32 id; |
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u32 value; |
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}; |
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static_assert(sizeof(Fence) == 8, "Fence has wrong size"); |
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struct MultiFence { |
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u32 num_fences; |
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std::array<Fence, 4> fences; |
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}; |
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enum NvResult : u32 { |
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Success = 0, |
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BadParameter = 4, |
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Timeout = 5, |
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ResourceError = 15, |
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}; |
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enum class EventState { |
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Free = 0, |
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Registered = 1, |
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Waiting = 2, |
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Busy = 3, |
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}; |
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struct IoctlCtrl { |
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// First call done to the servioce for services that call itself again after a call. |
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bool fresh_call{true}; |
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// Tells the Ioctl Wrapper that it must delay the IPC response and send the thread to sleep |
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bool must_delay{}; |
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// Timeout for the delay |
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s64 timeout{}; |
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// NV Event Id |
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s32 event_id{-1}; |
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}; |
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} // namespace Service::Nvidia |
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