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@ -303,6 +303,24 @@ static void WriteProcessPipe(Service::Interface* self) { |
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message[i] = Memory::Read8(buffer + i); |
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} |
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// This behaviour was confirmed by RE.
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// The likely reason for this is that games tend to pass in garbage at these bytes
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// because they read random bytes off the stack.
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switch (pipe) { |
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case DSP::HLE::DspPipe::Audio: |
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ASSERT(message.size() >= 4); |
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message[2] = 0; |
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message[3] = 0; |
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break; |
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case DSP::HLE::DspPipe::Binary: |
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ASSERT(message.size() >= 8); |
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message[4] = 1; |
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message[5] = 0; |
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message[6] = 0; |
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message[7] = 0; |
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break; |
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} |
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DSP::HLE::PipeWrite(pipe, message); |
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cmd_buff[0] = IPC::MakeHeader(0xD, 1, 0); |
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