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gl_shader_decompiler: Use fragment output color for GPR 0-3.

nce_cpp
bunnei 8 years ago
parent
commit
69f5eadc2b
  1. 5
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

5
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -187,6 +187,11 @@ private:
/// Generates code representing a temporary (GPR) register. /// Generates code representing a temporary (GPR) register.
std::string GetRegister(const Register& reg) { std::string GetRegister(const Register& reg) {
if (stage == Maxwell3D::Regs::ShaderStage::Fragment && reg.GetIndex() < 4) {
// GPRs 0-3 are output color for the fragment shader
return std::string{"color."} + "rgba"[reg.GetIndex()];
}
return *declr_register.insert("register_" + std::to_string(reg)).first; return *declr_register.insert("register_" + std::to_string(reg)).first;
} }

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