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gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations()

Using the getter function intended for external code here makes an
unnecessary copy of the already-accessible used_shaders vector.
nce_cpp
Lioncash 7 years ago
parent
commit
69da38acec
  1. 2
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

2
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -441,7 +441,7 @@ public:
declarations.AddNewLine();
// Append the sampler2D array for the used textures.
size_t num_samplers = GetSamplers().size();
const size_t num_samplers = used_samplers.size();
if (num_samplers > 0) {
declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' +
std::to_string(num_samplers) + "];");

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