Browse Source

yuzu: Remove explicit types from locks where applicable

With C++17's deduction guides, the type doesn't need to be explicitly
specified within locking primitives anymore.
nce_cpp
Lioncash 7 years ago
parent
commit
68cd911bd1
  1. 2
      src/video_core/gpu_thread.cpp
  2. 2
      src/video_core/gpu_thread.h
  3. 2
      src/yuzu/applets/error.cpp

2
src/video_core/gpu_thread.cpp

@ -118,7 +118,7 @@ void SynchState::WaitForSynchronization(u64 fence) {
// Wait for the GPU to be idle (all commands to be executed)
{
MICROPROFILE_SCOPE(GPU_wait);
std::unique_lock<std::mutex> lock{synchronization_mutex};
std::unique_lock lock{synchronization_mutex};
synchronization_condition.wait(lock, [this, fence] { return signaled_fence >= fence; });
}
}

2
src/video_core/gpu_thread.h

@ -109,7 +109,7 @@ struct SynchState final {
void TrySynchronize() {
if (IsSynchronized()) {
std::lock_guard<std::mutex> lock{synchronization_mutex};
std::lock_guard lock{synchronization_mutex};
synchronization_condition.notify_one();
}
}

2
src/yuzu/applets/error.cpp

@ -54,6 +54,6 @@ void QtErrorDisplay::ShowCustomErrorText(ResultCode error, std::string dialog_te
void QtErrorDisplay::MainWindowFinishedError() {
// Acquire the HLE mutex
std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
std::lock_guard lock{HLE::g_hle_lock};
callback();
}
Loading…
Cancel
Save