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Games usually rely on either 1 of this services or both. The last call adjusts channel_timeslice. This behavior closely resembles Ryujinx accurate behavior for setting the channel_timeslice accordingly to the situation. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3017 Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: SDK Chan <sdkchan@eden-emu.dev> Co-committed-by: SDK Chan <sdkchan@eden-emu.dev>pull/3018/head
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