delete accidental duplication of force_early_z and y_negate
@ -261,8 +261,6 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program
break;
}
info.force_early_z = key.state.early_z != 0;
info.y_negate = key.state.y_negate != 0;
// MoltenVK: Check for integer color attachments
if (device.IsMoltenVK()) {