|
|
|
@ -12,6 +12,7 @@ |
|
|
|
|
|
|
|
#define QT_NO_OPENGL
|
|
|
|
#include <QDesktopWidget>
|
|
|
|
#include <QDialogButtonBox>
|
|
|
|
#include <QFileDialog>
|
|
|
|
#include <QMessageBox>
|
|
|
|
#include <QtGui>
|
|
|
|
@ -373,9 +374,9 @@ void GMainWindow::ConnectMenuEvents() { |
|
|
|
connect(ui.action_Select_Game_List_Root, &QAction::triggered, this, |
|
|
|
&GMainWindow::OnMenuSelectGameListRoot); |
|
|
|
connect(ui.action_Select_NAND_Directory, &QAction::triggered, this, |
|
|
|
[this] { OnMenuSelectEmulatedDirectory(false); }); |
|
|
|
[this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::NAND); }); |
|
|
|
connect(ui.action_Select_SDMC_Directory, &QAction::triggered, this, |
|
|
|
[this] { OnMenuSelectEmulatedDirectory(true); }); |
|
|
|
[this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::SDMC); }); |
|
|
|
connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close); |
|
|
|
|
|
|
|
// Emulation
|
|
|
|
@ -891,10 +892,22 @@ void GMainWindow::OnMenuSelectGameListRoot() { |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
void GMainWindow::OnMenuSelectEmulatedDirectory(bool is_sdmc) { |
|
|
|
void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target) { |
|
|
|
const auto res = QMessageBox::information( |
|
|
|
this, tr("Changing Emulated Directory"), |
|
|
|
tr("You are about to change the emulated %1 directory of the system. Please note " |
|
|
|
"that this does not also move the contents of the previous directory to the " |
|
|
|
"new one and you will have to do that yourself.") |
|
|
|
.arg(target == EmulatedDirectoryTarget::SDMC ? tr("SD card") : tr("NAND")), |
|
|
|
QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel}); |
|
|
|
|
|
|
|
if (res == QMessageBox::Cancel) |
|
|
|
return; |
|
|
|
|
|
|
|
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); |
|
|
|
if (!dir_path.isEmpty()) { |
|
|
|
FileUtil::GetUserPath(is_sdmc ? FileUtil::UserPath::SDMCDir : FileUtil::UserPath::NANDDir, |
|
|
|
FileUtil::GetUserPath(target == EmulatedDirectoryTarget::SDMC ? FileUtil::UserPath::SDMCDir |
|
|
|
: FileUtil::UserPath::NANDDir, |
|
|
|
dir_path.toStdString()); |
|
|
|
Service::FileSystem::CreateFactories(vfs); |
|
|
|
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); |
|
|
|
|