|
|
|
@ -217,7 +217,19 @@ void RasterizerOpenGL::DrawTriangles() { |
|
|
|
|
|
|
|
vertex_batch.clear(); |
|
|
|
|
|
|
|
// TODO: Flush the resource cache at the current depth and color framebuffer addresses for render-to-texture
|
|
|
|
// Flush the resource cache at the current depth and color framebuffer addresses for render-to-texture
|
|
|
|
const auto& regs = Pica::g_state.regs; |
|
|
|
|
|
|
|
PAddr cur_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress(); |
|
|
|
u32 cur_fb_color_size = Pica::Regs::BytesPerColorPixel(regs.framebuffer.color_format) |
|
|
|
* regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight(); |
|
|
|
|
|
|
|
PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress(); |
|
|
|
u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(regs.framebuffer.depth_format) |
|
|
|
* regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight(); |
|
|
|
|
|
|
|
res_cache.NotifyFlush(cur_fb_color_addr, cur_fb_color_size); |
|
|
|
res_cache.NotifyFlush(cur_fb_depth_addr, cur_fb_depth_size); |
|
|
|
} |
|
|
|
|
|
|
|
void RasterizerOpenGL::CommitFramebuffer() { |
|
|
|
|