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Manually robust on Pascal and earlier

nce_cpp
Liam 2 years ago
parent
commit
64717fdf1d
  1. 2
      src/video_core/renderer_vulkan/vk_pipeline_cache.cpp

2
src/video_core/renderer_vulkan/vk_pipeline_cache.cpp

@ -358,7 +358,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
.has_broken_spirv_subgroup_mask_vector_extract_dynamic =
driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY,
.has_broken_robust =
device.IsNvidia() && device.GetNvidiaArch() <= NvidiaArchitecture::Arch_Maxwell,
device.IsNvidia() && device.GetNvidiaArch() <= NvidiaArchitecture::Arch_Pascal,
};
host_info = Shader::HostTranslateInfo{

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