Match OpenGL's behavior. This can fix or simplify bisecting issues on Vulkan.
@ -569,7 +569,9 @@ void RasterizerVulkan::ReleaseFences() {
}
void RasterizerVulkan::FlushAndInvalidateRegion(VAddr addr, u64 size) {
FlushRegion(addr, size);
if (Settings::IsGPULevelExtreme()) {
InvalidateRegion(addr, size);