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Merge pull request #2834 from wwylele/depth-enable-fix

gl_rasterizer_cache: fix using_depth_fb
nce_cpp
Sebastian Valle 9 years ago
committed by GitHub
parent
commit
62cdefaed0
  1. 9
      src/video_core/renderer_opengl/gl_rasterizer_cache.cpp

9
src/video_core/renderer_opengl/gl_rasterizer_cache.cpp

@ -542,10 +542,11 @@ RasterizerCacheOpenGL::GetFramebufferSurfaces(
config.GetDepthBufferPhysicalAddress(),
fb_area * Pica::FramebufferRegs::BytesPerDepthPixel(config.depth_format));
bool using_color_fb = config.GetColorBufferPhysicalAddress() != 0;
bool using_depth_fb =
config.GetDepthBufferPhysicalAddress() != 0 &&
(regs.framebuffer.output_merger.depth_test_enable ||
regs.framebuffer.output_merger.depth_write_enable || !framebuffers_overlap);
bool depth_write_enable = regs.framebuffer.output_merger.depth_write_enable &&
regs.framebuffer.framebuffer.allow_depth_stencil_write;
bool using_depth_fb = config.GetDepthBufferPhysicalAddress() != 0 &&
(regs.framebuffer.output_merger.depth_test_enable || depth_write_enable ||
!framebuffers_overlap);
if (framebuffers_overlap && using_color_fb && using_depth_fb) {
LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "

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