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@ -12,6 +12,7 @@ |
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/page_table.h"
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#include "common/settings.h"
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#include "common/swap.h"
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#include "core/arm/arm_interface.h"
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#include "core/core.h"
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@ -32,6 +33,7 @@ struct Memory::Impl { |
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void SetCurrentPageTable(Kernel::KProcess& process, u32 core_id) { |
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current_page_table = &process.PageTable().PageTableImpl(); |
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current_page_table->fastmem_arena = system.DeviceMemory().buffer.VirtualBasePointer(); |
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const std::size_t address_space_width = process.PageTable().GetAddressSpaceWidth(); |
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@ -41,13 +43,19 @@ struct Memory::Impl { |
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void MapMemoryRegion(Common::PageTable& page_table, VAddr base, u64 size, PAddr target) { |
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ASSERT_MSG((size & PAGE_MASK) == 0, "non-page aligned size: {:016X}", size); |
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ASSERT_MSG((base & PAGE_MASK) == 0, "non-page aligned base: {:016X}", base); |
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ASSERT_MSG(target >= DramMemoryMap::Base && target < DramMemoryMap::End, |
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"Out of bounds target: {:016X}", target); |
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MapPages(page_table, base / PAGE_SIZE, size / PAGE_SIZE, target, Common::PageType::Memory); |
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system.DeviceMemory().buffer.Map(base, target - DramMemoryMap::Base, size); |
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} |
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void UnmapRegion(Common::PageTable& page_table, VAddr base, u64 size) { |
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ASSERT_MSG((size & PAGE_MASK) == 0, "non-page aligned size: {:016X}", size); |
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ASSERT_MSG((base & PAGE_MASK) == 0, "non-page aligned base: {:016X}", base); |
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MapPages(page_table, base / PAGE_SIZE, size / PAGE_SIZE, 0, Common::PageType::Unmapped); |
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system.DeviceMemory().buffer.Unmap(base, size); |
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} |
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bool IsValidVirtualAddress(const Kernel::KProcess& process, const VAddr vaddr) const { |
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@ -466,6 +474,10 @@ struct Memory::Impl { |
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if (vaddr == 0) { |
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return; |
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} |
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const bool is_read_enable = Settings::IsGPULevelHigh() || !cached; |
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system.DeviceMemory().buffer.Protect(vaddr, size, is_read_enable, !cached); |
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// Iterate over a contiguous CPU address space, which corresponds to the specified GPU
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// address space, marking the region as un/cached. The region is marked un/cached at a
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// granularity of CPU pages, hence why we iterate on a CPU page basis (note: GPU page size
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