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maxwell_to_gl: Fix mipmap filtering

OpenGL texture filters follow GL_<texture_filter>_MIPMAP_<mipmap_filter>
but we were using them in the opposite way.
nce_cpp
ReinUsesLisp 6 years ago
parent
commit
61eb6e3e00
  1. 4
      src/video_core/renderer_opengl/maxwell_to_gl.h

4
src/video_core/renderer_opengl/maxwell_to_gl.h

@ -145,7 +145,7 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
case Tegra::Texture::TextureMipmapFilter::None: case Tegra::Texture::TextureMipmapFilter::None:
return GL_LINEAR; return GL_LINEAR;
case Tegra::Texture::TextureMipmapFilter::Nearest: case Tegra::Texture::TextureMipmapFilter::Nearest:
return GL_NEAREST_MIPMAP_LINEAR;
return GL_LINEAR_MIPMAP_NEAREST;
case Tegra::Texture::TextureMipmapFilter::Linear: case Tegra::Texture::TextureMipmapFilter::Linear:
return GL_LINEAR_MIPMAP_LINEAR; return GL_LINEAR_MIPMAP_LINEAR;
} }
@ -157,7 +157,7 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
case Tegra::Texture::TextureMipmapFilter::Nearest: case Tegra::Texture::TextureMipmapFilter::Nearest:
return GL_NEAREST_MIPMAP_NEAREST; return GL_NEAREST_MIPMAP_NEAREST;
case Tegra::Texture::TextureMipmapFilter::Linear: case Tegra::Texture::TextureMipmapFilter::Linear:
return GL_LINEAR_MIPMAP_NEAREST;
return GL_NEAREST_MIPMAP_LINEAR;
} }
} }
} }

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