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Upload files to "src/core"

pull/3563/head
John 2 weeks ago
parent
commit
6149b03afb
  1. 39
      src/core/core_timing.cpp

39
src/core/core_timing.cpp

@ -13,9 +13,8 @@
#include "common/windows/timer_resolution.h"
#endif
#if defined(_WIN32) && defined(ARCHITECTURE_x86_64)
#include "common/x64/cpu_detect.h"
#include "common/x64/rdtsc.h"
#ifdef ARCHITECTURE_x86_64
#include "common/x64/cpu_wait.h"
#endif
#include "common/settings.h"
@ -287,38 +286,22 @@ void CoreTiming::ThreadLoop() {
const auto next_time = Advance();
if (next_time) {
// There are more events left in the queue, wait until the next event.
if (auto wait_time = *next_time - GetGlobalTimeNs().count(); wait_time > 0) {
#if defined(_WIN32) && defined(ARCHITECTURE_x86_64)
auto wait_time = *next_time - GetGlobalTimeNs().count();
if (wait_time > 0) {
#ifdef _WIN32
while (!paused && !event.IsSet() && wait_time > 0) {
wait_time = *next_time - GetGlobalTimeNs().count();
if (wait_time >= timer_resolution_ns) {
Common::Windows::SleepForOneTick();
} else {
// 100,000 cycles is a reasonable amount of time to wait to save on CPU resources.
// For reference:
// At 1 GHz, 100K cycles is 100us
// At 2 GHz, 100K cycles is 50us
// At 4 GHz, 100K cycles is 25us
constexpr auto PauseCycles = 100'000U;
auto const& caps = Common::GetCPUCaps();
if (caps.waitpkg) {
static constexpr auto RequestC02State = 0U;
const auto tsc = Common::X64::FencedRDTSC() + PauseCycles;
const auto eax = u32(tsc & 0xFFFFFFFF);
const auto edx = u32(tsc >> 32);
asm volatile("tpause %0" : : "r"(RequestC02State), "d"(edx), "a"(eax));
} else if (caps.monitorx) {
static constexpr auto EnableWaitTimeFlag = 1U << 1;
static constexpr auto RequestC1State = 0U;
// monitor_var should be aligned to a cache line.
alignas(64) u64 monitor_var{};
asm volatile("monitorx" : : "a"(&monitor_var), "c"(0), "d"(0));
asm volatile("mwaitx" : : "a"(RequestC1State), "b"(PauseCycles), "c"(EnableWaitTimeFlag));
} else {
std::this_thread::yield();
}
#ifdef ARCHITECTURE_x86_64
Common::X64::MicroSleep();
#else
std::this_thread::yield();
#endif
}
}
if (event.IsSet()) {
event.Reset();
}

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