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@ -6,6 +6,9 @@ |
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#include "core/hw/gpu.h"
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#include "core/perf_stats.h"
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using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>; |
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using std::chrono::duration_cast; |
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namespace Core { |
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void PerfStats::BeginSystemFrame() { |
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@ -16,6 +19,9 @@ void PerfStats::EndSystemFrame() { |
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auto frame_end = Clock::now(); |
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accumulated_frametime += frame_end - frame_begin; |
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system_frames += 1; |
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previous_frame_length = frame_end - previous_frame_end; |
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previous_frame_end = frame_end; |
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} |
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void PerfStats::EndGameFrame() { |
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@ -23,9 +29,6 @@ void PerfStats::EndGameFrame() { |
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} |
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PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) { |
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using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>; |
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using std::chrono::duration_cast; |
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auto now = Clock::now(); |
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// Walltime elapsed since stats were reset
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auto interval = duration_cast<DoubleSecs>(now - reset_point).count(); |
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@ -50,4 +53,9 @@ PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) { |
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return results; |
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} |
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double PerfStats::GetLastFrameTimeScale() { |
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constexpr double FRAME_LENGTH = 1.0 / GPU::SCREEN_REFRESH_RATE; |
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return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH; |
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} |
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} // namespace Core
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