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@ -1710,6 +1710,11 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t |
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system->RegisterExecuteProgramCallback( |
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[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); }); |
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system->RegisterExitCallback([this] { |
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emu_thread->ForceStop(); |
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render_window->Exit(); |
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}); |
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connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); |
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connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity); |
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
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@ -4143,6 +4148,10 @@ bool GMainWindow::ConfirmForceLockedExit() { |
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} |
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void GMainWindow::RequestGameExit() { |
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if (!system->IsPoweredOn()) { |
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return; |
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} |
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auto& sm{system->ServiceManager()}; |
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auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE"); |
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auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE"); |
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