committed by
ameerj
23 changed files with 672 additions and 293 deletions
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2externals/sirit
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4src/shader_recompiler/CMakeLists.txt
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160src/shader_recompiler/backend/spirv/emit_context.cpp
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67src/shader_recompiler/backend/spirv/emit_context.h
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189src/shader_recompiler/backend/spirv/emit_spirv.cpp
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84src/shader_recompiler/backend/spirv/emit_spirv.h
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4src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
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2src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp
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20src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
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26src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp
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18src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp
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16src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
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36src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp
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4src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp
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16src/shader_recompiler/frontend/ir/basic_block.h
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2src/shader_recompiler/frontend/ir/program.h
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7src/shader_recompiler/frontend/maxwell/program.cpp
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81src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
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76src/shader_recompiler/ir_opt/constant_propagation_pass.cpp
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110src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
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4src/shader_recompiler/ir_opt/passes.h
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4src/shader_recompiler/main.cpp
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33src/shader_recompiler/shader_info.h
@ -1 +1 @@ |
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Subproject commit f819ade0efe925a782090dea9e1bf300fedffb39 |
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Subproject commit 200310e8faa756b9869dd6dfc902c255246ac74a |
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@ -0,0 +1,160 @@ |
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include <string_view>
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#include <fmt/format.h>
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#include "common/common_types.h"
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#include "shader_recompiler/backend/spirv/emit_context.h"
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namespace Shader::Backend::SPIRV { |
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void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name) { |
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defs[0] = sirit_ctx.Name(base_type, name); |
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std::array<char, 6> def_name; |
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for (int i = 1; i < 4; ++i) { |
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const std::string_view def_name_view( |
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def_name.data(), |
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fmt::format_to_n(def_name.data(), def_name.size(), "{}x{}", name, i + 1).size); |
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defs[i] = sirit_ctx.Name(sirit_ctx.TypeVector(base_type, i + 1), def_name_view); |
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} |
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} |
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EmitContext::EmitContext(IR::Program& program) : Sirit::Module(0x00010000) { |
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AddCapability(spv::Capability::Shader); |
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DefineCommonTypes(program.info); |
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DefineCommonConstants(); |
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DefineSpecialVariables(program.info); |
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DefineConstantBuffers(program.info); |
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DefineStorageBuffers(program.info); |
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DefineLabels(program); |
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} |
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EmitContext::~EmitContext() = default; |
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Id EmitContext::Def(const IR::Value& value) { |
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if (!value.IsImmediate()) { |
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return value.Inst()->Definition<Id>(); |
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} |
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switch (value.Type()) { |
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case IR::Type::U1: |
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return value.U1() ? true_value : false_value; |
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case IR::Type::U32: |
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return Constant(U32[1], value.U32()); |
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case IR::Type::F32: |
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return Constant(F32[1], value.F32()); |
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default: |
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throw NotImplementedException("Immediate type {}", value.Type()); |
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} |
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} |
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void EmitContext::DefineCommonTypes(const Info& info) { |
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void_id = TypeVoid(); |
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U1 = Name(TypeBool(), "u1"); |
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F32.Define(*this, TypeFloat(32), "f32"); |
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U32.Define(*this, TypeInt(32, false), "u32"); |
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if (info.uses_fp16) { |
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AddCapability(spv::Capability::Float16); |
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F16.Define(*this, TypeFloat(16), "f16"); |
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} |
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if (info.uses_fp64) { |
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AddCapability(spv::Capability::Float64); |
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F64.Define(*this, TypeFloat(64), "f64"); |
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} |
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} |
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void EmitContext::DefineCommonConstants() { |
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true_value = ConstantTrue(U1); |
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false_value = ConstantFalse(U1); |
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u32_zero_value = Constant(U32[1], 0U); |
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} |
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void EmitContext::DefineSpecialVariables(const Info& info) { |
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const auto define{[this](Id type, spv::BuiltIn builtin, spv::StorageClass storage_class) { |
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const Id pointer_type{TypePointer(storage_class, type)}; |
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const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::Input)}; |
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Decorate(id, spv::Decoration::BuiltIn, builtin); |
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return id; |
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}}; |
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using namespace std::placeholders; |
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const auto define_input{std::bind(define, _1, _2, spv::StorageClass::Input)}; |
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if (info.uses_workgroup_id) { |
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workgroup_id = define_input(U32[3], spv::BuiltIn::WorkgroupId); |
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} |
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if (info.uses_local_invocation_id) { |
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local_invocation_id = define_input(U32[3], spv::BuiltIn::LocalInvocationId); |
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} |
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} |
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void EmitContext::DefineConstantBuffers(const Info& info) { |
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if (info.constant_buffer_descriptors.empty()) { |
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return; |
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} |
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const Id array_type{TypeArray(U32[1], Constant(U32[1], 4096))}; |
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Decorate(array_type, spv::Decoration::ArrayStride, 16U); |
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const Id struct_type{TypeStruct(array_type)}; |
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Name(struct_type, "cbuf_block"); |
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Decorate(struct_type, spv::Decoration::Block); |
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MemberName(struct_type, 0, "data"); |
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MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U); |
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const Id uniform_type{TypePointer(spv::StorageClass::Uniform, struct_type)}; |
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uniform_u32 = TypePointer(spv::StorageClass::Uniform, U32[1]); |
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u32 binding{}; |
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for (const Info::ConstantBufferDescriptor& desc : info.constant_buffer_descriptors) { |
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const Id id{AddGlobalVariable(uniform_type, spv::StorageClass::Uniform)}; |
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Decorate(id, spv::Decoration::Binding, binding); |
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Name(id, fmt::format("c{}", desc.index)); |
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std::fill_n(cbufs.data() + desc.index, desc.count, id); |
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binding += desc.count; |
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} |
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} |
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void EmitContext::DefineStorageBuffers(const Info& info) { |
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if (info.storage_buffers_descriptors.empty()) { |
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return; |
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} |
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AddExtension("SPV_KHR_storage_buffer_storage_class"); |
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const Id array_type{TypeRuntimeArray(U32[1])}; |
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Decorate(array_type, spv::Decoration::ArrayStride, 4U); |
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const Id struct_type{TypeStruct(array_type)}; |
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Name(struct_type, "ssbo_block"); |
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Decorate(struct_type, spv::Decoration::Block); |
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MemberName(struct_type, 0, "data"); |
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MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U); |
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const Id storage_type{TypePointer(spv::StorageClass::StorageBuffer, struct_type)}; |
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storage_u32 = TypePointer(spv::StorageClass::StorageBuffer, U32[1]); |
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u32 binding{}; |
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for (const Info::StorageBufferDescriptor& desc : info.storage_buffers_descriptors) { |
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const Id id{AddGlobalVariable(storage_type, spv::StorageClass::StorageBuffer)}; |
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Decorate(id, spv::Decoration::Binding, binding); |
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Name(id, fmt::format("ssbo{}", binding)); |
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std::fill_n(ssbos.data() + binding, desc.count, id); |
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binding += desc.count; |
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} |
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} |
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void EmitContext::DefineLabels(IR::Program& program) { |
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for (const IR::Function& function : program.functions) { |
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for (IR::Block* const block : function.blocks) { |
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block->SetDefinition(OpLabel()); |
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} |
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} |
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} |
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} // namespace Shader::Backend::SPIRV
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@ -0,0 +1,67 @@ |
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// Copyright 2021 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <array> |
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#include <string_view> |
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#include <sirit/sirit.h> |
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#include "shader_recompiler/frontend/ir/program.h" |
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#include "shader_recompiler/shader_info.h" |
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namespace Shader::Backend::SPIRV { |
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using Sirit::Id; |
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class VectorTypes { |
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public: |
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void Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name); |
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[[nodiscard]] Id operator[](size_t size) const noexcept { |
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return defs[size - 1]; |
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} |
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private: |
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std::array<Id, 4> defs{}; |
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}; |
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class EmitContext final : public Sirit::Module { |
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public: |
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explicit EmitContext(IR::Program& program); |
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~EmitContext(); |
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[[nodiscard]] Id Def(const IR::Value& value); |
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Id void_id{}; |
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Id U1{}; |
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VectorTypes F32; |
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VectorTypes U32; |
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VectorTypes F16; |
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VectorTypes F64; |
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Id true_value{}; |
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Id false_value{}; |
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Id u32_zero_value{}; |
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Id uniform_u32{}; |
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Id storage_u32{}; |
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std::array<Id, Info::MAX_CBUFS> cbufs{}; |
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std::array<Id, Info::MAX_SSBOS> ssbos{}; |
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Id workgroup_id{}; |
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Id local_invocation_id{}; |
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private: |
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void DefineCommonTypes(const Info& info); |
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void DefineCommonConstants(); |
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void DefineSpecialVariables(const Info& info); |
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void DefineConstantBuffers(const Info& info); |
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void DefineStorageBuffers(const Info& info); |
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void DefineLabels(IR::Program& program); |
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}; |
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} // namespace Shader::Backend::SPIRV |
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@ -0,0 +1,81 @@ |
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/shader_info.h"
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namespace Shader::Optimization { |
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namespace { |
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void AddConstantBufferDescriptor(Info& info, u32 index) { |
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auto& descriptor{info.constant_buffers.at(index)}; |
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if (descriptor) { |
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return; |
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} |
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descriptor = &info.constant_buffer_descriptors.emplace_back(Info::ConstantBufferDescriptor{ |
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.index{index}, |
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.count{1}, |
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}); |
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} |
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void Visit(Info& info, IR::Inst& inst) { |
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switch (inst.Opcode()) { |
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case IR::Opcode::WorkgroupId: |
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info.uses_workgroup_id = true; |
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break; |
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case IR::Opcode::LocalInvocationId: |
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info.uses_local_invocation_id = true; |
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break; |
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case IR::Opcode::FPAbs16: |
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case IR::Opcode::FPAdd16: |
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case IR::Opcode::FPCeil16: |
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case IR::Opcode::FPFloor16: |
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case IR::Opcode::FPFma16: |
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case IR::Opcode::FPMul16: |
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case IR::Opcode::FPNeg16: |
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case IR::Opcode::FPRoundEven16: |
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case IR::Opcode::FPSaturate16: |
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case IR::Opcode::FPTrunc16: |
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info.uses_fp16; |
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break; |
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case IR::Opcode::FPAbs64: |
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case IR::Opcode::FPAdd64: |
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case IR::Opcode::FPCeil64: |
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case IR::Opcode::FPFloor64: |
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case IR::Opcode::FPFma64: |
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case IR::Opcode::FPMax64: |
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case IR::Opcode::FPMin64: |
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case IR::Opcode::FPMul64: |
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case IR::Opcode::FPNeg64: |
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case IR::Opcode::FPRecip64: |
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case IR::Opcode::FPRecipSqrt64: |
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case IR::Opcode::FPRoundEven64: |
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case IR::Opcode::FPSaturate64: |
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case IR::Opcode::FPTrunc64: |
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info.uses_fp64 = true; |
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break; |
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case IR::Opcode::GetCbuf: |
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if (const IR::Value index{inst.Arg(0)}; index.IsImmediate()) { |
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AddConstantBufferDescriptor(info, index.U32()); |
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} else { |
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throw NotImplementedException("Constant buffer with non-immediate index"); |
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} |
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break; |
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default: |
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break; |
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} |
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} |
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} // Anonymous namespace
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void CollectShaderInfoPass(IR::Program& program) { |
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Info& info{program.info}; |
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for (IR::Function& function : program.functions) { |
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for (IR::Block* const block : function.post_order_blocks) { |
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for (IR::Inst& inst : block->Instructions()) { |
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Visit(info, inst); |
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} |
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} |
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} |
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} |
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} // namespace Shader::Optimization
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