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kernel: KScopedReservation implementation
kernel: KScopedReservation implementation
This implements KScopedReservation, allowing resource limit reservations to be more HW accurate, and release upon failure without requiring too many conditionals.pull/15/merge
6 changed files with 152 additions and 26 deletions
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1src/core/CMakeLists.txt
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67src/core/hle/kernel/k_scoped_resource_reservation.h
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37src/core/hle/kernel/memory/page_table.cpp
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33src/core/hle/kernel/process.cpp
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7src/core/hle/kernel/shared_memory.cpp
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33src/core/hle/kernel/svc.cpp
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// Copyright 2021 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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// This file references various implementation details from Atmosphere, an open-source firmware for |
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// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX. |
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#pragma once |
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#include "common/common_types.h" |
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#include "core/hle/kernel/k_resource_limit.h" |
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#include "core/hle/kernel/process.h" |
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namespace Kernel { |
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class KScopedResourceReservation { |
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public: |
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explicit KScopedResourceReservation(std::shared_ptr<KResourceLimit> l, LimitableResource r, |
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s64 v, s64 timeout) |
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: resource_limit(std::move(l)), value(v), resource(r) { |
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if (resource_limit && value) { |
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success = resource_limit->Reserve(resource, value, timeout); |
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} else { |
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success = true; |
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} |
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} |
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explicit KScopedResourceReservation(std::shared_ptr<KResourceLimit> l, LimitableResource r, |
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s64 v = 1) |
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: resource_limit(std::move(l)), value(v), resource(r) { |
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if (resource_limit && value) { |
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success = resource_limit->Reserve(resource, value); |
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} else { |
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success = true; |
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} |
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} |
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explicit KScopedResourceReservation(const Process* p, LimitableResource r, s64 v, s64 t) |
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: KScopedResourceReservation(p->GetResourceLimit(), r, v, t) {} |
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explicit KScopedResourceReservation(const Process* p, LimitableResource r, s64 v = 1) |
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: KScopedResourceReservation(p->GetResourceLimit(), r, v) {} |
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~KScopedResourceReservation() noexcept { |
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if (resource_limit && value && success) { |
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// resource was not committed, release the reservation. |
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resource_limit->Release(resource, value); |
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} |
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} |
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/// Commit the resource reservation, destruction of this object does not release the resource |
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void Commit() { |
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resource_limit = nullptr; |
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} |
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[[nodiscard]] bool Succeeded() const { |
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return success; |
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} |
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private: |
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std::shared_ptr<KResourceLimit> resource_limit; |
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s64 value; |
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LimitableResource resource; |
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bool success; |
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}; |
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} // namespace Kernel |
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