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game_list: Accept *.kip as a file extension of executables

nce_cpp
Zach Hilman 7 years ago
parent
commit
5f6dba8ece
  1. 2
      src/core/file_sys/kernel_executable.cpp
  2. 3
      src/yuzu/game_list.cpp

2
src/core/file_sys/kernel_executable.cpp

@ -144,7 +144,7 @@ bool KIP::IsService() const {
}
std::vector<u32> KIP::GetKernelCapabilities() const {
return std::vector(header.capabilities.begin(), header.capabilities.end());
return std::vector<u32>(header.capabilities.begin(), header.capabilities.end());
}
s32 KIP::GetMainThreadPriority() const {

3
src/yuzu/game_list.cpp

@ -468,8 +468,7 @@ void GameList::LoadInterfaceLayout() {
const QStringList GameList::supported_file_extensions = {
QStringLiteral("nso"), QStringLiteral("nro"), QStringLiteral("nca"),
QStringLiteral("xci"), QStringLiteral("nsp"),
};
QStringLiteral("xci"), QStringLiteral("nsp"), QStringLiteral("kip")};
void GameList::RefreshGameDirectory() {
if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) {

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