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@ -4,7 +4,8 @@ |
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_mouse.h>
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#include "common/logging/log.h"
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#include "common/scm_rev.h"
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#include "common/settings.h"
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@ -18,23 +19,23 @@ |
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#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
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#include "yuzu_cmd/yuzu_icon.h"
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EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_) |
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EmuWindow_SDL3::EmuWindow_SDL3(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_) |
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: input_subsystem{input_subsystem_}, system{system_} { |
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input_subsystem->Initialize(); |
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD) < 0) { |
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LOG_CRITICAL(Frontend, "Failed to initialize SDL2: {}, Exiting...", SDL_GetError()); |
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD)) { |
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LOG_CRITICAL(Frontend, "Failed to initialize SDL3: {}, Exiting...", SDL_GetError()); |
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exit(1); |
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} |
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SDL_SetMainReady(); |
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} |
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EmuWindow_SDL2::~EmuWindow_SDL2() { |
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EmuWindow_SDL3::~EmuWindow_SDL3() { |
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system.HIDCore().UnloadInputDevices(); |
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input_subsystem->Shutdown(); |
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SDL_Quit(); |
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} |
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InputCommon::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) const { |
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InputCommon::MouseButton EmuWindow_SDL3::SDLButtonToMouseButton(u32 button) const { |
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switch (button) { |
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case SDL_BUTTON_LEFT: |
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return InputCommon::MouseButton::Left; |
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@ -52,21 +53,17 @@ InputCommon::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) cons |
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} |
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/// @brief Translates pixel position to float position
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EmuWindow_SDL2::FloatPairNonHFA EmuWindow_SDL2::MouseToTouchPos(s32 touch_x, s32 touch_y) const { |
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EmuWindow_SDL3::FloatPairNonHFA EmuWindow_SDL3::MouseToTouchPos(s32 touch_x, s32 touch_y) const { |
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int w = 0, h = 0; |
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SDL_GetWindowSize(render_window, &w, &h); |
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const float fx = float(touch_x) / w; |
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const float fy = float(touch_y) / h; |
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return { |
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std::clamp<float>(fx, 0.0f, 1.0f), |
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std::clamp<float>(fy, 0.0f, 1.0f), |
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0 |
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}; |
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return {std::clamp<float>(fx, 0.0f, 1.0f), std::clamp<float>(fy, 0.0f, 1.0f), 0}; |
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} |
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void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) { |
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void EmuWindow_SDL3::OnMouseButton(u32 button, bool pressed, s32 x, s32 y) { |
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const auto mouse_button = SDLButtonToMouseButton(button); |
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if (state == SDL_PRESSED) { |
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if (pressed) { |
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auto const [touch_x, touch_y, _] = MouseToTouchPos(x, y); |
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input_subsystem->GetMouse()->PressButton(x, y, mouse_button); |
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input_subsystem->GetMouse()->PressMouseButton(mouse_button); |
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@ -76,64 +73,65 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) { |
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} |
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} |
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void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) { |
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void EmuWindow_SDL3::OnMouseMotion(s32 x, s32 y) { |
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auto const [touch_x, touch_y, _] = MouseToTouchPos(x, y); |
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input_subsystem->GetMouse()->Move(x, y, 0, 0); |
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input_subsystem->GetMouse()->MouseMove(touch_x, touch_y); |
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input_subsystem->GetMouse()->TouchMove(touch_x, touch_y); |
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} |
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void EmuWindow_SDL2::OnFingerDown(float x, float y, std::size_t id) { |
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void EmuWindow_SDL3::OnFingerDown(float x, float y, std::size_t id) { |
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input_subsystem->GetTouchScreen()->TouchPressed(x, y, id); |
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} |
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void EmuWindow_SDL2::OnFingerMotion(float x, float y, std::size_t id) { |
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void EmuWindow_SDL3::OnFingerMotion(float x, float y, std::size_t id) { |
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input_subsystem->GetTouchScreen()->TouchMoved(x, y, id); |
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} |
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void EmuWindow_SDL2::OnFingerUp() { |
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void EmuWindow_SDL3::OnFingerUp() { |
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input_subsystem->GetTouchScreen()->ReleaseAllTouch(); |
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} |
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void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) { |
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if (state == SDL_PRESSED) { |
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void EmuWindow_SDL3::OnKeyEvent(int key, bool pressed) { |
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if (pressed) { |
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input_subsystem->GetKeyboard()->PressKey(static_cast<std::size_t>(key)); |
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} else if (state == SDL_RELEASED) { |
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} else { |
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input_subsystem->GetKeyboard()->ReleaseKey(static_cast<std::size_t>(key)); |
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} |
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} |
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bool EmuWindow_SDL2::IsOpen() const { |
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bool EmuWindow_SDL3::IsOpen() const { |
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return is_open; |
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} |
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bool EmuWindow_SDL2::IsShown() const { |
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bool EmuWindow_SDL3::IsShown() const { |
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return is_shown; |
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} |
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void EmuWindow_SDL2::OnResize() { |
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void EmuWindow_SDL3::OnResize() { |
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int width, height; |
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SDL_GL_GetDrawableSize(render_window, &width, &height); |
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SDL_GetWindowSizeInPixels(render_window, &width, &height); |
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UpdateCurrentFramebufferLayout(width, height); |
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} |
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void EmuWindow_SDL2::ShowCursor(bool show_cursor) { |
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SDL_ShowCursor(show_cursor ? SDL_ENABLE : SDL_DISABLE); |
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void EmuWindow_SDL3::ShowCursor(bool show_cursor) { |
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show_cursor ? SDL_ShowCursor() : SDL_HideCursor(); |
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} |
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void EmuWindow_SDL2::Fullscreen() { |
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SDL_DisplayMode display_mode; |
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void EmuWindow_SDL3::Fullscreen() { |
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const SDL_DisplayMode* display_mode; |
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switch (Settings::values.fullscreen_mode.GetValue()) { |
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case Settings::FullscreenMode::Exclusive: |
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// Set window size to render size before entering fullscreen -- SDL2 does not resize window
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// Set window size to render size before entering fullscreen -- SDL3 does not resize window
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// to display dimensions automatically in this mode.
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if (SDL_GetDesktopDisplayMode(0, &display_mode) == 0) { |
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SDL_SetWindowSize(render_window, display_mode.w, display_mode.h); |
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display_mode = SDL_GetDesktopDisplayMode(0); |
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if (display_mode) { |
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SDL_SetWindowSize(render_window, display_mode->w, display_mode->h); |
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} else { |
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LOG_ERROR(Frontend, "SDL_GetDesktopDisplayMode failed: {}", SDL_GetError()); |
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} |
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if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) { |
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if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN)) { |
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return; |
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} |
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@ -141,7 +139,7 @@ void EmuWindow_SDL2::Fullscreen() { |
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LOG_INFO(Frontend, "Attempting to use borderless fullscreen..."); |
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[[fallthrough]]; |
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case Settings::FullscreenMode::Borderless: |
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if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) { |
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if (SDL_SetWindowFullscreen(render_window, true)) { |
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return; |
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} |
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@ -156,11 +154,13 @@ void EmuWindow_SDL2::Fullscreen() { |
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} |
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} |
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void EmuWindow_SDL2::WaitEvent() { |
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void EmuWindow_SDL3::WaitEvent() { |
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// Called on main thread
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SDL_Event event; |
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if (!SDL_WaitEvent(&event)) { |
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if (SDL_WaitEvent(&event)) { |
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// Event received successfully
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} else { |
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const char* error = SDL_GetError(); |
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if (!error || strcmp(error, "") == 0) { |
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// https://github.com/libsdl-org/SDL/issues/5780
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@ -174,27 +174,23 @@ void EmuWindow_SDL2::WaitEvent() { |
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} |
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switch (event.type) { |
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case SDL_WINDOWEVENT: |
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switch (event.window.event) { |
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case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED: |
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case SDL_EVENT_WINDOW_RESIZED: |
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case SDL_EVENT_WINDOW_MAXIMIZED: |
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case SDL_EVENT_WINDOW_RESTORED: |
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OnResize(); |
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break; |
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case SDL_EVENT_WINDOW_MINIMIZED: |
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case SDL_EVENT_WINDOW_EXPOSED: |
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is_shown = event.window.event == SDL_EVENT_WINDOW_EXPOSED; |
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OnResize(); |
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break; |
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case SDL_EVENT_WINDOW_CLOSE_REQUESTED: |
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is_open = false; |
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break; |
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} |
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case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED: |
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case SDL_EVENT_WINDOW_RESIZED: |
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case SDL_EVENT_WINDOW_MAXIMIZED: |
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case SDL_EVENT_WINDOW_RESTORED: |
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OnResize(); |
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break; |
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case SDL_EVENT_WINDOW_MINIMIZED: |
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case SDL_EVENT_WINDOW_EXPOSED: |
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is_shown = event.type == SDL_EVENT_WINDOW_EXPOSED; |
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OnResize(); |
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break; |
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case SDL_EVENT_WINDOW_CLOSE_REQUESTED: |
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is_open = false; |
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break; |
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case SDL_EVENT_KEY_DOWN: |
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case SDL_EVENT_KEY_UP: |
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OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state); |
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OnKeyEvent(static_cast<int>(event.key.scancode), event.type == SDL_EVENT_KEY_DOWN); |
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break; |
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case SDL_EVENT_MOUSE_MOTION: |
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// ignore if it came from touch
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@ -205,16 +201,17 @@ void EmuWindow_SDL2::WaitEvent() { |
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case SDL_EVENT_MOUSE_BUTTON_UP: |
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// ignore if it came from touch
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if (event.button.which != SDL_TOUCH_MOUSEID) { |
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OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y); |
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OnMouseButton(event.button.button, event.type == SDL_EVENT_MOUSE_BUTTON_DOWN, |
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event.button.x, event.button.y); |
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} |
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break; |
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case SDL_EVENT_FINGER_DOWN: |
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OnFingerDown(event.tfinger.x, event.tfinger.y, |
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static_cast<std::size_t>(event.tfinger.touchId)); |
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static_cast<std::size_t>(event.tfinger.touchID)); |
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break; |
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case SDL_EVENT_FINGER_MOTION: |
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OnFingerMotion(event.tfinger.x, event.tfinger.y, |
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static_cast<std::size_t>(event.tfinger.touchId)); |
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static_cast<std::size_t>(event.tfinger.touchID)); |
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break; |
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case SDL_EVENT_FINGER_UP: |
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OnFingerUp(); |
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@ -241,7 +238,7 @@ void EmuWindow_SDL2::WaitEvent() { |
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} |
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// Credits to Samantas5855 and others for this function.
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void EmuWindow_SDL2::SetWindowIcon() { |
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void EmuWindow_SDL3::SetWindowIcon() { |
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SDL_IOStream* const yuzu_icon_stream = SDL_IOFromConstMem((void*)yuzu_icon, yuzu_icon_size); |
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if (yuzu_icon_stream == nullptr) { |
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LOG_WARNING(Frontend, "Failed to create Eden icon stream."); |
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@ -257,6 +254,6 @@ void EmuWindow_SDL2::SetWindowIcon() { |
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SDL_DestroySurface(window_icon); |
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} |
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void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) { |
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void EmuWindow_SDL3::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) { |
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SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second); |
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} |