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host_shaders: Add shaders to present to the swapchain

nce_cpp
ReinUsesLisp 5 years ago
parent
commit
5ed139d5a2
  1. 2
      src/video_core/host_shaders/CMakeLists.txt
  2. 15
      src/video_core/host_shaders/vulkan_present.frag
  3. 19
      src/video_core/host_shaders/vulkan_present.vert

2
src/video_core/host_shaders/CMakeLists.txt

@ -8,6 +8,8 @@ set(SHADER_FILES
opengl_present.frag
opengl_present.vert
pitch_unswizzle.comp
vulkan_present.frag
vulkan_present.vert
)
find_program(GLSLANGVALIDATOR "glslangValidator" REQUIRED)

15
src/video_core/host_shaders/vulkan_present.frag

@ -0,0 +1,15 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#version 460 core
layout (location = 0) in vec2 frag_tex_coord;
layout (location = 0) out vec4 color;
layout (binding = 1) uniform sampler2D color_texture;
void main() {
color = texture(color_texture, frag_tex_coord);
}

19
src/video_core/host_shaders/vulkan_present.vert

@ -0,0 +1,19 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#version 460 core
layout (location = 0) in vec2 vert_position;
layout (location = 1) in vec2 vert_tex_coord;
layout (location = 0) out vec2 frag_tex_coord;
layout (set = 0, binding = 0) uniform MatrixBlock {
mat4 modelview_matrix;
};
void main() {
gl_Position = modelview_matrix * vec4(vert_position, 0.0, 1.0);
frag_tex_coord = vert_tex_coord;
}
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