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// Copyright 2019 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#version 460 core |
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layout (location = 0) in vec2 vert_position; |
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layout (location = 1) in vec2 vert_tex_coord; |
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layout (location = 0) out vec2 frag_tex_coord; |
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layout (set = 0, binding = 0) uniform MatrixBlock { |
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mat4 modelview_matrix; |
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}; |
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void main() { |
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gl_Position = modelview_matrix * vec4(vert_position, 0.0, 1.0); |
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frag_tex_coord = vert_tex_coord; |
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} |